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DOMINISSIMO

Sources.
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    Joyce liked to joots {jump out of the system} recreationally too, mixing vastly different games into one supergame -- which might be called Dominissimo [Latin "Lord of lords, domino of dominoes"]. By placing digits bricklike in square or triangular or hexagonal patters an ever growing and changing tableau of interlocking pip sequences, with the pips readable in different number combinations by the two {or more} players, is generated. It can adapted to play with cards, dice, blackboard,  or slips of paper.
    Say, for example, North plays 11 on the tableau,
          12      
      0789      
 forming an abmas {10, 9, 8, 7}, and a wonx {1, 1):
      1    12       2b   hj  
      10789       4bdfhj
   The tableau arrangement can be designated as above with the uppermost  rank (from North's pov] as b and the leftmost file as 2 [2b is much better, than not 2b, to answer Hamlet's question. It allows for naming all adjacent positions. Cartesian positions can be designated by even numbers followed by an even letter, and intermediate triangular and hexagonal positions by odd numbers and odd letters.] Then East could move the (1, 1) knightwise, (symbolized by S) changing the tableau to a noir proil {17, 10, 9, 8}. Since the leftmost column was removed the designation changes, 2b shifting back from NW to N of the 0.
 11S2b4b-6bd
         12      2    fh
     0789      4bdfh
     11          6bd
                                      SEQUENCES
AABCILN STRAIGHT: [Caliban alphome] 84172
AADMOTAR: [matador alphome with phonetic -r] two with count of 7  in alphabetical order {1, 6), (5, 2), (4, 3}
ABART: [bart alphome with phonetic -r-] 2 numbers, not 0, 1, 4, 7, 8, with sum of 8 in alphabetical order, 62 or 53
ABERZ: [zebra alphome] five in alphabetical order from (30, 35, 34, 31, 36, 33, 32, 29)), ((19, 20, 28, 25, 24, 21, 27, 26, 23, 22)), ((18, 11, 15, 14, 17, 16, 13, 12) or (8, 5, 9, 7, 6, 10)
ABMAS: [Samba ananym] four-number meld at least seven low { . . ., 111089, 10987, 10897, 10879, 10798, 10789,  98710, 98107, 97810, 97108, 89710, 89107, 87910, 87109, 79810, 79108, 78910, 78109, 71098, 71089}
ABNTU: [Bantu aghirstt] {5, 4, 1, 6, 3), (5, 4, 1, 3, 0}
ACEHELV: [cheval alphome with phonetic -l-] two adjacent numbers on Roulette table in alphabetical order (18, 17), (18, 15), (17, 14), (17, 16), (17, 20), (16, 13), (15, 14), (15, 12), (14, 11), (14, 13), (11, 10), (11, 12), (10, 13), (9, 6), (9, 12), (8, 11), (8, 5), (8, 9), (8, 7), (7, 10), (6, 3), (5, 6), (5, 2), (4, 1), (3, 2), (1, 2)
ACGAR: [carg and garc alphome with phonetic -r] po and others to sum to 13 or 31 in alphabetical order
AELLVS: [valles alphome] (5, 7, 3)
AGHIRSTT: ["straight" alphome] five numbers in alphabetical order from {8, 800, . . ., 11, 15, 5, 4, 14, 9, 19, 1, 7, 17, 6, 16, 10, 13, 30, 35, 34, 31, 36, 33, 32, 3, 12, 20, 28, 25, 24, 22, 2, 0, 00}
AGHIRSTT FHELSU: 5 in alphabetical order in same suit from {noir 8, 11, 15, 17, 6, 10, 13, 35, 31, 33, 20, 28, 24, 26, 22 or rouge 18, 5, 4, 14, 19, 1, 7, 16, 30, 35, 34, 36, 32, 3, 12, 25, 26}
AIPARS: [pos alphome with phonetic -r-] 2 from (8, 4, 6, 2) in alphabetical order
ALPHAMAGIC SQUARE: square in which numbers and their number names' number of letters are both magical, e. g.,  
 5    22    18
28    15     2
12      8    25
AMBSACE: or snake-eyes [Craps] 11; aces, wonx
ANTIMAGIC SQUARE: square in which all rows and columns have different sums, e. g.,
7   6   5
8   9   4
1   2   3
ARBEE: [looped beer with phonetic r-] 5302                     
B: [Bingo] 5 from {1, . . ., 15}
BACCARAT: ?ni  = 0 (mod 10), two or three numbers with sum divisible by ten, {. . ., 992, . . ., 19}, see quaternary po and novenary po, trinary book
BAKER'S STRAIGHT: 13 numbers in sequence {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13), (2, ..., 14), (3, ..., 15), etc.
BANTU: [ban two] would-be straight without 2 {6, 5, 4, 3, 1), (5, 4, 3, 1, 0}
BART: [Tien Gow] 2 numbers, not 0, 1, 4, 7, 8, with sum of 8 (6, 2) or (5, 3), see abart
BDELOTU: [doublet alphome] two-number fhelsu
BEAN: {Bingo] 5 or 7 {pl. 57, see "Heinz"}
BEER: [rootbeer2] 3025
BELCYCI: [looped elcycib] 40123
BERGHOLT: [Bergholt] 4x4 magic square of the form
a - w         c + w + y  b + x - y       d - w
d + w - z         b            c             a - w + z
c - x + z          a            d             b + x - z
b + x         d - w - y    a - x + y       c + w
BICYCLE: [Lowball] lowwest straight {43210}
BICKETTY: [bicketty-two backformation] 10 (base 24)
BICKETTY-TWO: [ticketty-boo spoonerism] 26
BIG BOBTAIL: four in meld {. . .), (99, 98, 97, 96), (. . . ), (3, 2, 1, 0}
BIG BUBOBUBTUBAILUL: [English:Double Dutch::bobtail:?] straight with 2-number gaps between numbers {. . ., 99, 96, 93, 90), (. . . ), (9, 6, 3, 0}
BIG BUCK: [Buck Dice] proil with count less than seven {000, 111, 222}
BIG BUX: big buck po {2, 2, 2, 1, 1, 1), (2, 2, 2, 0, 0, 0), (1, 1, 1, 0, 0, 0}
BIG DICK: [Craps] two below 7 with sum 10 {64, 63, 62, 61, 60, 55, 54, 53, 52, 51, 50, 46, 45, 44, 43, 42, 41, 40, 37, 36, 35, 34, 33, 32, 31, 30, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10}
BIG DIX: any two from {64, 63, 62, 61, 60, 55, 54, 53, 52, 51, 50, 46, 45, 44, 43, 42, 41, 40, 37, 36, 35, 34, 33, 32, 31, 30, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10}
BIG EARS: aka double pinochle {10764}
BIG EIGHT: [Dice] two below 7 with sum of 8 {62, 53, 44, 35, 26}
BIG FISH: [Tiu U] two with sum greater than 7 (5, 4), (5, 6), (5, 7), (5, 8), (5, 9), (6, 2), (6, 3), (6, 4), (6, 5), (6, 7), (6, 8), (6, 9), (7, 1), (7, 2), (7, 3), (7, 4), (7, 5), (7, 6), (7, 8), (7, 9), (8, 0), (8, 1), (8, 2), (8, 3), (8, 4), (8, 5), (8, 6), (8, 7), (8, 9), (9, 0), (9, 1), (9, 2), (9, 3), (9, 4), (9, 5), (9, 6), (9, 7), (9, 8)
BIG HEAD SIX: [Tien Gow] (5, 1)
BIG SIX: [Dice] two below 7 with sum of 6 {6, 0), (5, 1), (4, 2)
BIG SLOGGER: [Slogger] two with count of 9 or 19 {19, 0), (18, 1), (17, 2), (16, 3), (15, 4), (14, 5), (13, 6), (12, 7), (11, 8), (10, 9), (9, 0), (8, 1), (7, 2), (6, 3), (5, 4), (4, 5), (3, 6), (2, 7), (1, 8), (0, 9}
BIG STRAIGHT: [Yacht] six-high six-number meld {6, 5, 4, 3, 2, 1}
BINARY BOOK: [1111 {base 2}] two or three with sum of 15 {15,00), . . ., (6, 9}
BINARY BOOX: binary book po {. . ., 6789}
BINARY PO: [11 {base 2}] two with sum of 3  {3, 0), (2, 1)
BINARY PROIL: [111 {base 2}] two or three with sum of 7  {7, 0, 0), (6, 1, 0), (5, 2, 0), (5, 1, 1), (4, 3, 0), (4, 2, 1),  (7, 0), (6, 1), (5, 2), (4, 3)
BINGO: [Dominoes] double zero {00}
BINGO CUBED: 003
BINGO SQUARED: 002
BOBTAIL: [Wild Poker] four {big} or three {little} in meld, see run
BOLIVIA: [Bolivia Canasta] canasta with seven wilds
BOOK: [Authors] four-of-a-kind {9999, 8888, 7777, 6666, 5555, 4444, 3333, 2222, 1111, 0000}
BOOKIE: [bookmaker] wild able to make a proil into a book
BOO-TICKETTY: [two bicketty spoonerism] 84
BOOX: book po, two fours-of-a-kind {n, n, n, n, m, m, m, m}
BOARD: [Tien Gow] (2, 2)
BOXCARS: [Craps] sixes {6, 6}, see heaven
BOXCARS SQUARED: 662 = 4356
BREE: [looped reeb] 3520
BRISX: [brisque po] two with ones or tens or both {1010, 110,
101, 11}
BROIL: [pair royal: proil::brisque proil:?] three with ones or tens {101010), (10110, 10101), (1101, 1011), (111}
BUCKET: [bowling] left {8542, 8524, 8452, 8425, 5842, 8524, 4852, 4825, 4582, 4528, 4285, 4258, 2854, 2845, 2584, 2548, 2485, 2458} or right {9653, 9635, 9563, 9536, 9365, 9356, 6953, 6935, 6593, 6539, 6395, 6359, 5963, 5936, 5693, 5639, 3965, 3956, 3695, 3659, 3596, 3569}
BUG: wild limited to one or other number needed to make a straight or
flush or low hand
BUST: [Black Jack] sum above twenty-one {. . ., 999, 998, 997, 996, 995, 994, 989, 988, 987, 986, 985, 979, 978, 977, 976, 969, 899, 898, 897, 896, 895, 889, 888, 887, 886, 879, 878, 877, 799, 798, 797, 796, 789, 788, 787, 779, 778}
BUZZ PROIL: 5 and 10n and 10m
BUZZES: [Buzz] 5n {5, 10, 15, 20,  . . .}
CALIBAN STRAIGHT: [without a, c, i or l, i. e., 5, 6, or 9] 87421
CALYPSO: [Calypso] whole trump suit
CANASTA: [Canasta] seven or more of same rank with at least one natural po and at most three wilds
CANASTY: seven or more of same rank not a canasta because it is without at least one natural po or with more than three wilds
CARD: [Bingo] 5 each from {1, . . , 15}, {16, . . ., 30}, {46, . . , 60}, {61, . . , 75} and 4 from {31, . . ., 45}
CASHHUTCHOWUB: [English:Double Dutch::chow:?]  3 in suit and meld with two-number gaps {1296), (1185), (1074), (963), (852), (741), (630}
CASHOMUMBUBO: [English:Double Dutch::combo:?] two with two-number gap {. . ., 99, 96, . . ., 12, 9), (11, 8), (10, 7), (9, 6), (8, 5), (7, 4), (6, 3), (5, 2), (4, 1), (3, 0}
CATCH: [Keno] 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 or 12
CAT-HOP: [Faro] po and kicker {001, . . .}
CHERRY COLA: [soda fountain jargon] 33
CHERRY COLA CUBED: 333= {35937}
CHEVAL: [Roulette] two adjacent numbers on Roulette table: {20, 17), (18, 17), (18, 15), (17, 16), (17, 14), (16, 13), (15, 14), (15, 12), (14, 13), (14, 11), (13, 10), (12, 11), (12, 9), (11, 10), (11, 8), (10, 7), (9, 8), (9, 6), (8, 7), (8, 5), (6, 5), (6, 3), (5, 2), (4, 1), (3, 2), (2, 1}
CHOW: [Mah Jongg] three number straight flush {5, 4, 3}
CHUT: [Tien Gow] (5, 2), (4, 3)
CIBELCY: [doubly looped bicycle ananym] 23401
CLEBICY: [doubly looped bicycle] 21043
CLICKETY-CLICKS: [Bingo] four sixes {6666}
CLOTHESLINE: [Bowling] left {7421, 7412, 7241, 7214, 4721, 7412, 4721, 4712, 4271, 4217, 4172, 4127} or right {10631, 10613, 10361, 10316, 10163, 10136, 61031, 61013, 63110, 63101, 31061, 31016, 36101, 36110, 11063, 11036, 13106, 13610, 16103, 16310}
COCKEYES: [Craps] two with sum three {30, 21, 12, 03}
COLUMN: [Roulette] first {1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34}, second {2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35}, third {3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36}
COMBO: [combination] two-number meld, see blackjack, doublet, slogger {n, n + 1}
COMBOOK: [combo, book portmanteau] book with combo {n, n, n, n, n + 1), (n, n, n, n, n - 1}
COMBOXCARS: [combo, boxcars portmanteau] boxcars with combo {766), (665}
COPPER: [Bingo] 49
COUNTER-: determined by letter count not sum {3 = 1, 2, 6, 10), (4 = 4, 5, 5, 0), (5 = 3 7, 8), (6 = 11, 12, 20, 30, 40, 50, 60, 90, googol), (7 = 15, 16), (8 = 70, 80, ), (9 = 13, 14, 18, 19, 21, 22, 26), (10 = 17, 24, 25, 29, 31, 32, 36, googolplex), (11 = 23, 27, 28, 34, 35), (12 = 33), (. . .}
COXEYES: [Craps "cocks' eyes"] three-high four-number run {3, 2, 1, 0}
CRAG: [Crag] cathop with sum of thirteen {6, 6, 1), (5, 5, 3), (4, 4, 5), (3, 3, 7), (2, 2, 9), (1, 1, 11), (0, 0, 13}
ACGAR:
CRAP: [Crap] cockeyes {21, 12}, snake-eyes {1, 1} or boxcars {6, 6}
CROIL: [po:proil::combo:?] proil and combo {n, n, n, n + 1), (n, n, n, n - 1}
CRUTCHES: [Bingo] 7 po {7, 7}, see fizzes
CUBE:  243 = 13824, 273 = 19683, 293 = 24389, 323 = 32768, 353 = 42875 or 383 = 54872
CUBE TRUN: triple run meld as cube 363 = 46656
DANCING DRAGON: [See-Low] three-high, three-number run {3, 2, 1)
DARR:  [pair royal:proil:double carr:?] half of quadruple carr
DECIMAL PO: [11 {base 10}]  ?i = 0 (mod 11), with sum divisible by eleven {. . . 110, 101, 92, 83, 74, 65, 56, 47, 38, 29}
DENRU: [drun alphome with phonetic -n-] run with po in alphabetical order
DEUCES: 2 po {2, 2}, see dux
DEVEDEC: {Devedec] 4x4 magic square of the form
p + 13    p + 3     p + 2    p + 16
p + 8      p + 10   p + 11  p + 5
p + 12    p + 6     p + 7    p + 9
p + 1      p + 15   p + 14  p + 4
DHORN: [pair royal:proil::double horn:?] any two of 12, 11, 3 or 2
DIAGONAL: [Bingo] 1 each from {1, . . , 15}, {16, . . ., 30}, {46, . . , 60}, {61, . . , 75}
DIX: [pronounced "deese", Pinochle] rouge 7 or 9, wild even though noires or eagles are trump
DOLONNE: [pair royal:proil::double colonne] modulo 3 po
DOM: [Snoozer] 3 of trump, see double dom
DOOK: [pair royal:proil::double book] eight-of-a-kind
DOOX: [pair royal:proil::double books] two eight-of-a-kinds
DOUBLE ACE FLUSH: 11 and three from (3, 5, 7, 9, 12, 14)
DOUBLE CHOW:  six in meld and suit
DOUBLE COLONNE · CHEVAL:  modulo 3 combo
DOMBO: [pair royal:proil::double combo] po and combo
DONG: [pair royal:proil::double kong:?] eight of same rank and suit
DOUNTERRUN:  one each of two letter counts, two of other
DOUBLE DOM: [3:dom::6:?] 6 of trump
DOUBLE DOUBLES: [Dominoes] 4 po under 7
DOUBLE DWOOD: [1:2::dwood:?] one from {8, 5, 2, 1} and/or {9, 5, 3, 1}
DOUBLE PINOCHLE: [bowling "big ears"] {10, 7, 6, 4}
DOUBLE QUATRE: [Roulette] any two of 3, 2, 1, 0
DOUBLE SQUARE: eight-high meld as double square or fourth-power, 28,561 = 132), (38,416 = 142), (83,521 = 172
DOUBLES: [Dominoes] 2 po under 7
DOUBLE TRIPLE PUNG: [1:2::triple pung:?] 27 with same rank and suit
DOUBLET: [Bridge] two-number flush  
DOUZAINE: [Roulette] twelve-number straights {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12} or {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24} or {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}
DOZEN: [Roulette] first {12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}, second {24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13}, third {36, 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25}
DRUGNUNUN: [pair royal:proil: double rugunun:?] run that skips four
{12, 8, 4), (11, 7, 3), (10, 6, 2), (9, 5, 1), (8, 4, 0}
DRUN: [pair royal:proil::double run:?] run with po
DURPHY: [pair royal:proil::double murphy:?] (10, 7, 3, 2)
DUNG: [pair royal:proil::double pung:?] sextuplet with same rank and suit
DUTCH RUN: [straight:run::Dutch straight:?] run with one-number gaps {. . . 12, 10, 8), (11, 9, 7), (10, 8, 6), (9, 7, 5), (8, 6, 4), (7, 5, 3), (6, 4, 2), (5, 3, 1), (4, 2, 0}
DUTCH STRAIGHT: straight with one-number gap as in meld -- {86420, . . .} {even Steven} or {97531, . . .} {odd John}
DUCKS CUBED: 223= {10648}
DUCKS SQUARED: 222= {484}
DUX: [Bingo "ducks"] 2 po, deuces {22}
DUZZ: {Bingo, "dozen"] 12 {two duzz = {24}, three duzz = {36}, four duzz = {48}, five duzz = {60}, six duzz = {72}, seven duzz = {84}, eight duzz = {96}}
DWOOD: [pair royal:proil::double wood:?] 9, 3), (8, 2), (5, 1
EAGLES: same as greens, 0 or 00 {"bingo"}
EARTH: [Tien Gow] (1, 1)
EASY 8: [Craps] with sum of 8 without po {8, 0), (7, 1), (6, 2), (5, 3}
EASY 4: [Craps] with sum of 4 without po {4, 0), (3, 1}
EASY 6: [Craps] with sum of 6 without po {6, 0), (5, 1), (4, 2}
EASY 10: [Craps] with sum of 10 without po {10, 0), (9, 1), (8, 2), (7, 3), (6, 4}
EBICYCL: [looped bicycle] 04321
EBRE: [plooed reeb] 0352
EERB: [oploed beer] 0253
ELCYCIB: [bicycle ananym] 01234
ELFFAR: [raffle ananym] proil 7 or higher
ELLAV: [valle ananym] {0, 1, 2, 4, 6, 8, 9}
ELLSFUL: [plooed sfull with phonetic l-] 29299
ELSFUL: [looped sfull with phonetic l-] 92992
EMPEROR: 6 pos
END RUN: run with zero at end {210}
ENILSEHTOLC: [clothesline ananym] left {10, 9, 8, 6, 5, 3} or right
{9, 8, 7, 5, 4, 2}
ENSQRU: [looped sqrun with phonetic n-] 11232 or 43534
ENSRU: [looped srun with phonetic n-] 432 or 657
ENSTRU: [looped strun with phonetic n-] 64665
EQUATION: readable as factors in equation with insertion of +, -, x, or
/ and =, e.g., 6 + 2 = 8 {8, 6, 2}), (6 - 2 = 4 {6, 4, 2}), (6 x 2 = 12
{12, 6, 2}, 2), (6/2 = 3 {6, 3, 2}
ERBE: [plooed beer] 2530 (5, 3, 2, 0)
EVEN: [Hazard] 3 numbers between 1 and 6 with even total {1, 1, 2), (. . ., 6, 6, 6}
FEVVERS: [Bingo] 3, 3
FHELSU: [flush alphome with phonetic -l-] five numbers in same suit in alphabetical order (noir 8, 11, 15, 17, 6, 10, 13, 35, 31, 33, 20, 28, 24, 26, 22, 2, rouge 18, 4, 14, 5, 9, 19, 1, 7, 3, 34, 12, 20, 25, 29, 21, 27, 23)
FIBONACCI STRAIGHT: [Fibonacci numbers] ranks between Dutch and double Dutch straights {85321}
FIELDS: [Craps] 2 from (2, 3, 4, 9, 10, 11 or 12)
FIELTORZES: [quad:quatorze::field:?] 2 from (2, 3, 4, 9 or 10)
FIFTEEN: [Cribbage] two or more numbers with sum of 15
FIVE-AND-DIME: ten-high, five-low {10, 9, 8, 7, 5), (10, 9, 8, 6, 5), (10,
9, 7, 6, 5), (10, 8, 7, 6, 5}
FIVE-AND-UNDER: [Black Jack] five with sum under 21
FIZZES: 7 po {7, 7}, see crutches
FIZZES CUBED: 773= {456533}
FIZZES SQUARED: 772= {5929}
FOUR-AND-A-HALF-OF-A-KIND: book and a half-count number
FOUR FLUSH: four numbers in suit
FOURLESS FLUSH: flush without a 4
FOUR-SHORTENED STRAIGHT: [foreshortened pun] meld missing a 4 to be five-number meld {8, 7, 6, 5), (7, 6, 5, 3), (6, 5, 3, 2), (5, 3, 2, 1), (3, 2, 1, 0}
FULL COUNTERRUN: two with one letter count, three from another
FULL HOUSE: proil and po, "---- full"
FULLS: [oopled sfull] 99292
G: [Bingo] 5 from {46, . . ., 60}
GAME: [Pedro] 10 of trump, an honor
GARC: [13:31::crag:?] po and others to sum of 31
GARX: [garcs] garc po, 2 po and others to sum of 62
GEE JOON: [Tien Gow] (4, 2), (2, 1), beats nothing already played, but nothing can beat it, if it is played first
GHHI: [high alphome] 3 numbers between 1 and 6 with total between 11 and 17 in alphabetical order
GLEEK: [Gleek] four or higher proil {999, 888, 777, 666, 555, 444}
GEESE: (13, 31)
GLEEX: [gleeks] 2 from {999, 888, 777, 666, 555, 444}
GO: [Cribbage] closest sum to 31 without going over, see garc
GOOSE: [Tien Gow] 31, 13
GOSLING: [aka half-goose] 1 or 3
GOW: [Tien Gow] 63, 54, 45, 36
GREENS: [Roulette] see eagle {0, 00}, see millennium
HALF-BLITZ: [Canasta] 7-number straight
HALF-COPPER: [Bingo] 4 or 9
HALF-DUTCH STRAIGHT: [1:1/2::Dutch straight:?] straight with only half the skips as a Dutch straight {12, 11, 10, 8, 6), (12, 10, 8, 7, 6), (12, 10, 9, 8, 6), (12, 11, 9, 7, 6 . . .}
HALF-KING: 5
HALF-KONG: [1:1/2::kong:?] two of same rank and suit
HALF-HEINZ: [1:1/2::Heinz:?] 7 or 5
HALF-LILY: {75, 57 or 55}
HALF-LOK: 2 or 4
HALF-MURPHY: [1:1/2::murphy:?] 10, 7, 3 or 2
HALF-PARTITION: 4 or 6
HALF-PINOCHLE:  10, 7, 6 or 4
HALF-POST: 7 or 10
HALF-QUATRE: {32, 31, 30, 23, 21, 20, 13, 12, 10, 03, 02, 01}
HALF-SCHNEIDER: [1:1/2::schneider:?] three po and kicker
HALF-SEPTET: odd-high three-number run with half-count kicker {9873), (9837, 9783, 9738, 7652), (7625, 7562, 7526, 5431), (5413, 5341, 5314, 3210, 3201, 3120, 3102, 3021, 3012}
HALF-STEP: 3 or 9
HALF-STRIKE: [1:1/2::strike:?] five under 11
HALF-TARACCAB: [1:1/2::taraccab:?] five with sum divisible by 2 or 3
HALF-WASHOUT: [1:1/2::washout:?] 76), (74), (71;
67, 63), (61), (42), (41), (36, 31), (21, 16, 14, 13, 12
HARD 8: [Craps] 44, see man
HARD 15: [Blackjack] sum of 15 without 10 or 11
HARD 4: [Craps] 22
HARD 14: [Blackjack] sum of 14 without 10 or 11
HARD 6: [Craps] 33
HARD 16: [Blackjack] sum of 16 without 10 or 11
HARD 10: [Craps] 55
HARD 13: [Blackjack] sum of 13 without 10 or 11 {13, 0, 12, 1), (9, 4), (8, 5), (7, 6), (6, 7), (5, 8), (4, 9}
HARD 12: [Blackjack] sum of 12 without 10 or 11 {12, 0), (9, 3), (8, 4), (7, 5), (5, 7), (4, 8), (3, 9}
HATCHET: [Tien Gow] 65 or 56
HATCHLING: [aka half-hatchet] 5 or 6
HEAVEN: [Tien Gow] 66, see boxcars
HEINZ: [Bingo] 57
HIGH: [Hazard] 3 numbers between 1 and 6 with total between 11 and 17
HIGHS: [Roulette] {36, 35, 34, 32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19}
HJENO: [John alphome with phonetic -n-] odd Dutch aghirstt
HJENO FHELSU: odd Dutch straight flush in alphabetical order (19, 25, 21, 27, 23)
HOP: [Roulette] not on Roulette layout -- douzaine, impair, manque, noire, passe, rouge
HORN: [Craps] {12, 11, 3, or 2}
HORNS: {12, 11), (12, 3), (12, 2), (11, 3), (11, 2), (3, 2)
HOUSE SPECIAL: [Roulette] (0, 1, 2, 3, 00)
I: [Bingo] 5 from {16, . . ., 30}
IBELCYC: [plooed elcycib] 34012
IDIOT'S ARRAY: [Christopher Kubasik, Star Wars mythos] pseudo-sabacc  {320, 302, 230, 203, 032, 023}
IMPAIR PO: [Roulette] 2 odds {11, 11), (9, 9), (7, 7), (5, 5), (3, 3), (1, 1}), ([Boule] 2 from {1, 3, 7, 9}
IMPERIAL: [Imperial] carte blanche, ace-high big bobtail straight flush
or 1 or 7 quadruplet
INDEUCE: [induce] run, straight or flush with deuce {2} in interior {3,
2, 1), (5, 4, 3, 2, 1), (4, 3, 2, 1, 0}
INSIDE STRAIGHT: four numbers needing one in interior to fill gap for
meld
INVINCIBLE: [Dominoes] 7 pos, aka Schneider
IRSPA: [plooed spo] 4477
JAAP BART: [Tien Gow] (26, 35), (26, 53), (62, 35), (62, 53)
JAAP CHUT: [Tien Gow] (25, 34), (25, 43), (52, 34), (52, 43)
JAAP GOW: [Tien Gow] (36, 45), (36, 54), (63, 45), (63, 54)
JAAP NG: [Tien Gow] (14, 23), (14, 32), (41, 23), (41, 32)
JIVE FIVE: nearly five of a kind; wild, quadruplet and next lower kicker
JILL: Joker as non-queen mate to Jack in non-royal marriage, ranking between a 10 and a Jack, with a bucket makes a bucket flush
JOHN: [Odd John by Olaf Stapledon] odd Dutch straight
JOHN FLUSH: (27, 25, 23, 21, 19)
KEELG: [gleek ananym] lower-than-4 proil {3, 3, 3), (2, 2, 2), (1, 1, 1), (0, 0, 0}
KHAJURAHO: 4x4 magicsquare
 7   12     1   14
 2   13     8   11
16    3   10     5
  9    6    15    4
KILTER: nine-high without po, straight or flush
KING: [Dominoes] 55
KNUT: [tunk ananym] deadwood with count of 6 or above
KONG: [Mah Jongg] quadruplet in both rank and suit
KRESGE:  5, 10), (10, 5
LEAPYEAR: [leap year] numbers under 10 which include at least one 0, 2, 4, 6 or 8 that form number greater than 1600 divisible by 4 but not by
400 --  without double zero {bingo} -- 1600 {6, 1, 0, 0}, 1604 {6, 4, 1, 0}, 1608 {8, 6, 1, 0}, 1612 {6, 2, 1, 1} . . .
LEBICYC: [plooed bicycle] 10432
LILY:  (10, 7, 5)
LILIES: (10, 10, 7, 7, 5, 5)
LINE: [Roulette] 6-straight from 2 adjacent rows {1, . . ., 6), (4, . . ., 9), (7, . . .,12), (10, . . , 15), (13, . . ., 18), (16, . . ., 21), (19, . . ., 24), (22, . . ., 27), (25, . . ., 30), (28, . . ., 33), (31, . . ., 36}
LITTLE BUBOBUBTUBAILUL: [English:Double Dutch::bobtail:?] 12, 9, 6), (11, 8, 5), (10, 7, 4), (9, 6, 3), (8, 5, 2), (7, 4, 1), (6, 3, 0
LITTLE BOBTAIL: three in meld
LITTLE BUCK: [Buck Dice] proil less than 7 {2, 2, 2), (1, 1, 1), (0, 0, 0}
LITTLE BUX: little buck po {2, 2, 2, 1, 1, 1), (2, 2, 2, 0, 0, 0), (1, 1,
1, 0, 0, 0}
LITTLE DOG: [Wild Poker] 7-high, 2-low, without po, ranking between straight and big dog
LITTLE FISH: [Tiu U] two with sum less than 8
LITTLE JOE: [Craps] two with sum of 4 {2, 2), (4, 0), (3, 1}
LITTLE SLOGGER: [Slogger] two with sum of 8 or 18
LITTLE STRAIGHT: [Yacht] 5, 4, 3, 2, 1
LOK: [Tien Gow] 24, 42
LONG-LEG SEVEN: [Tien Gow] 16 or 61
LOUBERE: [De la Loubere] 3x3 magic square of the form
p + 7       p       p + 5
p + 2   p + 4     p + 6
p + 3   p + 8     p + 1
LOWS: [Roulette] {18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}
LOX: [loks] (2, 2, 4, 4)
MAGIC SQUARE: [Dominoes] pos of numbers arranged such that they sum to the same count vertically, horizontally and diagonally, e.g., 19-count deca-pats
3646   or     6652
6553           5356
6454           2656
4456           6445
MAN: [Tien Gow] 44, see hard 8
MAN CUBED: 443= {85184}
MAN SQUARED: 442= {1936}
MANILLE: [manilles backformation] 2 or 7
MANILLES: 2, 7 or 7, 2
MANGUE: [Roulette] non-passe {17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}), ([Boule] {4, 3, 2, 1}
MATADOR: two with count of 7  {6, 1), (5, 2), (4, 3} or 0 {bingo), (0, 0}
MELD: numbers in sequence, including combo, run, bobtail straight, straight
MENILLES: [man:men::manilles:?] at least 2 each of 2 and 7
MILLENNIA: with 6 zeroes (0, 0, 0, 0, 0, 0), (0, 0, 0, 0, 00), (0, 0, 00, 00), (00, 00, 00)
MILLENNIUM: with 3 zeroes {0, 0, 0), (0, 00), (00, 0}, see greens
MODULO n: wild valued as 0 with numbers less than n
MOTHER-IN-LAW: [aka fizz] 7
MOURNIVAL: [Gleek] quad above (3, 3, 3, 3)
MULE EARS: (10, 7), (aka bed posts, fence posts, goal posts
MURPHY: (10, 3) or (7, 2)
MURPHY AND COMPANY: (8, 7, 2) or (10, 9, 3)
MYRIANNIUM: [000:millennium::0000:?] with 4 zeros {0, 0, 0, 0), (0, 0, 00), (00, 00}
N: [Bingo} 5 from {31, . . ., 45}
NAPOLETANA: [Tressette] 3-high three-number straight flush, lowest chow {3, 2, 1}, only indeuce run
NATURAL: [Baccarat] 8 or 9 or [Blackjack] 10 and 11 or  [Craps] with sum on two of 7 or 11 {11, 0), (10, 1), (9, 2), (8, 3), (7, 4), (6, 5), (7, 0), (6, 1), (5, 2), (4, 3}
NEGATIVE: [See-Low] kicker with a po, see cat-hop
NEW JERUSALEM [heaven cubed]: 663= {287496}
NG: [Tien Gow] {1, 4) or (2, 3)
NOIRS: [Roulette] two or more from {2, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 31, 33, 35}
NOOTNOP: [pontoon ananym] two with count of 12 {9, 3), (8, 4), (7, 5), (6, 6}
NOVENARY: [11 {base 9}, 111 {base 9}] "po" with sum of form 10n, "proil" with sum of the form 91n
O: [Bingo] 5 from {61, . . ., 75}
OCTAL: [11 {base 8}, 111 {base 8}] "po" with sum of form 9n, "proil" with sum of the form 73n
ODD: [Hazard] 3 numbers between 1 and 6 with odd total {1, 1, 1), (. . ., 5, 6, 6}
ODDS: aka spinnerless [Dominoes], odd po {1, 1), (3, 3), (5, 5), (7, 7), (9, 9}
OG: [go ananym] closest sum to 31 without going under
ONTWO: [onto] straight with 2 on end {6, 5, 4, 3, 2}
OPEN-ENDER: opposite to inside straight
OW: [headless ROW] 1 each from {16, . . ., 30}, {31, . . ., 45}, {46, . . ., 60}, {61, . . , 75}
PO-AND-A-HALF: pair of evens and half-count kicker {12, 12, 6), (10, 10, 5), (8, 8, 4), (6, 6, 3), (4, 4, 2), (2, 2, 1}
PAIRS: [Boule] 2 from {2, 4, 6, 8} see partition
PARTITION: [Tien Gow] (4, 6)
PASSE: [Roulette] non-mangue {19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}), ([Boule] {9, 8, 7, 6}
PAT: [Blackjack] sum of 17, 18, 19, 20 or 21
PEDRO: [Pedro] 5 of trump
PLUM FLOWER: [Tien Gow] 55, see rootbeer, hard 10
PLUM FLOWER SQUARED: 552= {3025}
PO: [Tien Gow] any two identical numbers
POINT: [Craps] two with sum of 4, 5, 6, 8, 9, or 10  
POISON IVY: 10, 6, 3
PONTOON: [Pontoon] two with count of 21
POSTS: [bowling] 10 {right}, 7 {left}), (aka bed posts, fence posts, goal posts, mule ears
POTHOOX: [pothooks] nine po [99]
POTHOOX CUBED: 993 = {970299}
POTHOOX SQUARED: 992 = {9801}
POULTER'S DOZEN: {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14} or {15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28} or {29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42}
PREFIX 6: 6 at beginning of run or straight {654), (65432}
PRIME FLUSH: {75321 in any order}
PROIL: [pair royal, Cribbage] three-of-a-kind {999, 888, 777, 666, 555, 444, 333, 222, 111, 000}
PROIL-AND-A-HALF: even three-of-a-kind and half-count kicker {8884), (6663), (4442), (2221}
PUNG: [Mah Jongg] triplet with same rank and suit
QARR: [pair royal:proil::quadruple carr:?] four numbers adjacent on Roulette table {1, 2, 4, 5), (2, 3, 5, 6), (4, 5, 7, 8), (5, 6, 8, 9), (7, 8, 10, 11), (8, 9, 11, 12}
QLOW: [pair royal:proil:quadruple low:?] four below 8
QOLONNE: [pair royal:proil:quadruple colonne:?] modulo three book
QOW: [pair royal:proil::quadruple chow:?] 12 in meld and suit
QORN: [pair royal:proil::quadruple horn:?] 12, 11, 3, 2
QRUN: [pair royal:proil::quadruple run:?] run with pos
QUACKUARUGTUB: [English:Double Dutch::quart:?] four-number meld in suit with two-number gaps {12, 9, 6, 3), (11, 8, 5, 2), (10, 7, 4, 1), (9, 6, 3, 0}
QUNG: [pair royal:proil::quadruple:kung:?] 16 with same rank and suit {2, 3, 4}
QUADS: [3:4::triplet:?] quadruplets, four-of-a-kind, see mournival,
QUART: [Piquet] four-number meld in suit
QUARTZ: [quarts] 8-number meld in suits
QUARTER-DUTCH STRAIGHT: inside straight save one {big dogs: 12, 11, 10, 9, 7), (12, 10, 9, 8, 7), (11, 9, 8, 7, 6), (11, 10, 9, 8, 6), (10, 9, 8, 7, 5), (10, 8, 7, 6, 5), (9, 8, 7, 6, 4), (9, 7, 6, 5, 4), (8, 7, 6, 5, 3), (8, 6, 5, 4, 3), (7, 6, 5, 4, 2), (7, 5, 4, 3, 2), (6, 5, 4, 3, 1), (6, 4, 3, 2, 1), (5, 3, 2, 1, 0}
QUATERNARY PO: with sum of five or ten with no pos or runs
QUATERNARY PROIL: with sum of 21n
QUATRE: [Roulette] 3, 2, 1 or 0
QUATORZE: [Piquet] quad less than (11, 11, 11, 11)
QUINARY PO: with sum of 6, 12, 18 or 24
QUINARY PROIL: with sum of 31 or 62
QUININE: quint of nines {9, 9, 9, 9, 9}
QUINTS: quintuplets, five-of-a-kind
QUINTUPLE COLONNE: [Roulette] modulo-3 quints
QUINTUPLE WOOD: [2:4::double wood:?] two from two, one from other of 9, 3), (8, 2), (5, 1 {9, 8, 5, 3, 2), (9, 8, 5, 3, 1), (9, 8, 5, 2, 1), (9, 8, 3, 2, 1), (9, 5, 3, 2, 1), (8, 5, 3, 2, 1}
QWOOD: [pair royal:proil::quadruple wood:?] two from two of 9, 3), (8, 2), (5, 1 {9, 8, 3, 2), (9, 5, 3, 1), (8, 5, 2, 1}
PALINDROME: qrun with kicker low
RAFFLE: [Craps] proil of six or less
RAILROAD: 10, 8), (10, 7), (9, 7), (6, 4)
REEB: [beer ananym] 5203
REPLACEMENT: [replicate ace] {11), (111), (1111), (11111}
ROIL: [pair:run::proil:?] run with proil
ROOTBEER: [soda fountain jargon] 55, see hard 10, plum flower
ROOTBEER CUBED: 553= {166375}
ROUGES: [Roulette] 2 or more from {34, 30, 29, 27, 25, 23, 21, 19, 18, 14, 12, 9, 7, 5, 4, 3, 1}
ROULETTE CASHOMUMBUBO: [run:rugunun::Roulette run:?]
two numbers three apart on wheel
ROULETTE COMBO: [Roulette] 2 consecutive numbers on wheel {0, 2), (1, 13), (2, 14), (3, 15), (4, 16), (5, 17), (6, 18), (7, 11), (8, 12), (9, 28), (10, 27), (11, 30), (12, 29), (13, 36), (14, 35), (15, 34), (16, 33), (17, 32), (18, 31), (19, 8), (20, 7), (21, 6), (22, 5), (23, 10), (24, 3), (25, 10), (26, 9), (27, 00), (28, 0), (29, 25), (30, 26), (31, 19), (32, 20), (33, 21), (34, 22), (35, 23), (36, 24), (00, 1}
ROULETTE RUGUNUN: three numbers three apart on wheel {00, 36, 15), (00, 25, 8), (36, 15, 5), (35, 26, 0), (35, 16, 6), (34, 24, 1), (34, 17, 7), (33, 23, 2), (33, 18, 8), (32, 22, 3), (32, 11, 9), (31, 21, 4), (31, 12, 10), (30, 28, 14), (30, 20, 5), (29, 27, 13), (29, 19, 6), (28, 14, 4), (27, 13, 3), (26, 17, 7), (25, 18, 8), (24, 10, 1), (23, 9, 2), (22, 13, 3), (21, 14, 4), (20, 15, 5), (19, 16, 6), (12, 10, 1), (11, 9, 2}     
ROULETTE RUN: [Roulette] three consecutive numbers on wheel {00, 27, 10), (00, 27, 1), (00, 13, 1), (36, 24, 3), (36, 24,13), (36, 13, 1), (. . ., }
ROW: [Bingo] 1 each from {1, . . ., 15}, {16, . . ., 30}, {31, . . ., 45}, {46, . . ., 60}, {61, . . , 75}
ROYAL FHELSU: fhelsu latest alphabetically (noir 28, 24, 26, 22, 2, rouge 25, 29, 21, 27, 23)
ROYAL PONTOON: [Pontoon] seven proil {7, 7, 7}
RUGUNUN: [English:Double Dutch::straight:?] Double Dutch run with
two-number gaps {. . ., 12, 9, 6), (11, 8, 5), (10, 7, 4), (9, 6, 3), (8, 5, 2), (7, 4,
1), (6, 3, 0}
RUN: three or more numbers in meld), (see chow, counterrun, drun, qrun,
samba and trun
RUNSQ: [oploed sqrun] 32112 or 34435
RUNST: [plooed strun] 65646
RUNT: [Poker] below  a po, see bobtail straight, double-dutch
straight, Dutch straight, inside straight, skeet
SABACC: [Christopher Kubasik, Star Wars mythos] with sum of 23
SAM: [Tien Gow] 12, 21
SAMBA: [Samba] seven-number meld in suit at least four low {12, 11, 10,
9, 8, 7, 6), (11, 10, 9, 8, 7, 6, 5), (10, 9, 8, 7, 6, 5, 4}
SANCHO: [Pedro] 9 of trump
SCHNEIDER: aka invincible, 7 pos
SENARY PO: [11 {base 6}] with sum of 7n
SENARY PROIL: [111 {base 6}] with sum of 43n
SEPTENARY PO: [11 {base 7}] with sum of 8n
SEPTENARY PROIL: [111 {base 57}] with sum of 57n
SEPTET: [Piquet] seven-number straight {. . ., 12, 11, 10, 9, 8, 7, 6), (11, 10, 9, 8, 7, 6, 5), (10, 9, 8, 7, 6, 5, 4), (9, 8, 7, 6, 5, 4, 3), (8, 7, 6, 5, 4, 3, 2), (7, 6, 5, 4, 3, 2, 1), (6, 5, 4, 3, 2, 1, 0}
SEPTUPLE COLONNE: [Roulette] 20, 17, 14, 11, 8, 5, 2
SEPTUPLETS: seven-of-a-kind
SESQUIBOOK: six-of-a-kind, sextuplets
SESQUIBUCKLES: three twos {2, 2 2}
SESQUIFIZZES: three sevens {7, 7, 7}
SESQUITREYS: three threes {3, 3, 3}
SESQUIWONX: three aces {1, 1, 1}
SEVENTY-FIVE: quarter-Dutch straight {7, 5, 4, 3, 2}
SEXTUPLE COLONNE: [Roulette] modulo three sesquibook
SEXTUPLETS: six-of-a-kind, sesquibook
SEVEN: Fizz, half-Kresge,  half-Murphy, half-Pinochle, left Mule Ear,
Mother-in-law, Mantilles, Valle
SEVEN-FLUSH: [4:7::four-flush:?] seven in the same suit
SEVEN-UP: [Seven-up] 7, 8, 9, 10, 11, 12
SEXTETTE: [Piquet] six-number meld
SIXAINE: [Roulette] double transversale pleine {18, 17, 16, 15, 14, 13), (15, 14, 13, 12, 11, 10), (12, 11, 10, 9, 8, 7), (9, 8, 7, 6, 5, 4), (6, 5, 4, 3, 2, 1}
SIX-FLUSH: [4:6::four-flush:?] six numbers in same suit
SKEET: [Poker] 9, 5, 2 and any two of 8, 7, 6, 4, 3 or 1
SNAKE-EYES: ace po {1, 1}, wonx
SOFT: [Black Jack] with an 11
SPLIT: [bowling] 10, 8), (10, 7), (10, 4), (9, 7), (9, 4), (6, 4
SRUN: [pair royal:proil::square run:?] 182 = 324), (242 = 576
SDRUN: [square double run] 7622 = 5776
SFULL: [square full] 1732 = 29929
SPO: [square po] 882 = 7744
SQRUN: [square quadruple run] palindrome 1112 = 12321), (1882 = 35344
STRUN: [square triple run] 2162 = 46656
SRAE: [ears ananym] 9, 8, 5, 3, 2, 1
STEP: [Bingo 39 Steps] 3 or 9
STEVEN: [even Steven] even Dutch straight
STEVEN FLUSH: 28, 26, 24, 22, 20
STIFF: [Blackjack] hard 12, 13, 14, 15 or 16
STRIKE: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
STRUNG FLOWERS: [See-low] six-high three-number run {654, 645, 564, 546, 465, 456}
SUBACC: [sub-sabacc] with sum of less than 23
SUBURBAN STRAIGHT: without b, r, s, u --  3, 4, 6, 7 {1, 2, 5, 8, 9}
SUFFIX 6: six at end of straight {10, 9, 8, 7, 6}
T: [Bingo] 1 each from {1, . . , 15}, {16, . . ., 30}, {46, . . , 60}, {61, . . , 75} and 4 from {31, . . ., 45}
SUPERCUBE: ?43 = 13824
TALIBAN: [without a, i, l or t --  only 0, 1,  4, 7] 0, 1, 4, 7, 10, 14, 17, . . , 199
TARACCAB: [baccarat ananym] ten with sum divisible by 2 or 3
TEEKS: [skeet ananym] any three of {1, 3, 4, 6, 7, 8} and any two of {2,
5, 9}
TEKCUB: [bucket ananym] left {10, 7, 6, 3, 1} or right {10, 8, 7, 4, 2}, center {5, 9}
THORN: [pair royle:proil::triple horn:?] any three of 12, 11, 3 or 2 {12, 11, 3), (12, 11, 2), (12, 3, 2), (11, 3, 2}
THREE-QUARTER DUTCH STRAIGHT: straight with three of the four gaps of the Dutch straight {. . ., 9998969492, . . ., 98642), (97532), (87531), (86531), (86431), (86421), (76420), (75420), (75320), (75310}
TICKETTY-BOO: [Bingo] 62
TIMBUK {TWO}: two far from rest of straight {98762, etc.}
TRANSVERSALE PLEINE: [Roulette] modulo 3 run as on Roulette table {1, 2, 3), (4, 5, 6), (7, 8, 9), (10, 11, 12}
TREYS: 3 po {3, 3}, see cherry cola
TREYS SQUARED: 332  = {1089}
TRIANGULARS: 1, 3, 6, 10, 15, 21, 28, 36, 45, . . .
TRICYCLE: [2:3::bicycle:?] bicycle-and-a-half with sum of 22.5 {5, 4, J, 2, 1}
TRINARY BOOK: with sum of 40
TRINARY PO: with sum of 4 or 8
TRINARY PROIL: with sum of 13 or 26
TRIPLE BOOK: [1:3::book:?] twelve-of-a-kind
TRIPLE CARR: [Roulette] three quarters of quadruple carr
TRIPLE COLONNE: [Roulette] modulo 3 proil
TRIPLE COUNTERRUN: one from two letter counts, three from other
TRIPLE DOUBLE PUNG: [1:3::double pung:?] 24 with the same rank and suit
TRIPLE DWOOD: 9, 8, 5, 3, 2, 1
TRIPLE KUNG: [1:3::kung:?] 12 with same rank and suit {1, 2, 3, 4}
TRIPLE PUNG: [1:3::pung:?] nine with same rank and suit
TRIPLE QUATRE: [Roulette] any three from 3, 2, 1, 0 {3, 2, 1), (3, 2, 0;
3, 1, 0), (2, 1, 0}
TRUN: [pair royal:proil: triple run:?] run with proil
TRUNS: [oploed strun] 66564
TUTU: 2 po, deuces {2, 2}
TWO BICKETTY: 48
TWOOD: [pair royle:roile::triple wood:?] two from one, one from another of 9, 3), (8, 2), (5, 1  {983), (953), (932), (931), (852), (851), (832), (531), (521}
ULLSF: [oploed sfull] 92929
UNLUCKY: [Bingo] 13
UNSTRAIGHT: big bobtail straight with end po {99876), (88765), (77654), (66543), (55432), (44321), (33210), (98766), (87655), (76544), (65433), (54322), (43211), (32100}
URBAN AIGHRSTT: 51762, 58762, 85976
URBAN STRAIGHT: [without r, u --  3, 4] {76521, 87652, 98765}
VALLE PO: {75), (73), (53}
VALLES: [Panguingue] 3 {trey}, 5 and 7 {fizz}), (see dix, pedro (357, 375, 537, 573, 735, 753)
WAAFS: 8 po {8, 8}
WAAFS CUBED: 883= {681477}
WAAFS SQUARED: 882= {7744}
WASHIN: [out:washout::in:?] "big": 9, 8, 7, 6, 5, 3), (10, 9, 8, 5, 4, 2), ("little": 9, 8, 7, 6, 5, 4, 3), (9, 8, 7, 6, 5, 4, 2
WASHOUT: [bowling] big: (10, 4, 2, 1) or (7, 6, 3, 1)), (little: (10, 2, 1) or (7, 3, 1)
WIDE COMBO: combo separated in rank by two or more
WOOLWORTH: wild 5 or 10
WOOLWORTHLESS: non-wild 5 or 10
WONX: {Bingo "wonks"] 1 po, aces, snake-eyes {1, 1}
WONX CUBED: 113= {1331}
WONX SQUARED: 112= {121}
X), ({Bingo] 2 each from {1, . . ., 15}, {16, . . ., 30}, {46, . . ., 60}, {61, . . ., 75}
YACHT: [Yacht] 6 or less quints
YCIBELC: [oopled elcycib] 12340
YCLEBIC: [oopled bicycle] 32104
ZEBRA: straight with alternating colors, 5 from (36, 35, 34, 33, 32, 31, 30, 29)), ((28, 27, 26, 25, 24, 23, 22, 21, 20, 19)), ((18, 17, 16, 15, 14, 13, 12, 11) or (10, 9, 8, 7, 6, 5)
ZHEIN: [looped Heinz] 75
ZZUD: [duzz ananym] 21 (2 zzud = 42, 3 zzud = 63, 4 zzud = 84, 5 zzud = 06, 6 zzud = 27, 8 zzud = 69)
                         MISCELLANEOUS TERMS
BONEYARD: [Dominoes] aka stock, unplayed numbers
BOORJ: [Indian] lone king
BURN: unplayed first number after start
CENTER: [American football] position with equal number of numbers in any direction, may be shared horizontally {left center, right center} or vertically {front center, back center}
CHICANE: trumpless
CRIB: [Cribbage] discards, used by the dealer
CROSS: non-trump suit, see left Sancho
CURSED: place where piece was taken in capture
DEAD: all of a certain type that have been exposed
DEADWOOD: [Knock Rummy] unmatched, see tunk
DECKHEAD: upturned number that determines trump, see burn
DOZ: [zod ananym] game-beginning pawn move
EARL {OF COVENTRY}: fourth of four-of-a-kind
EAST: [Bridge] player to the right of East-Southeast and/or Southeast and/or South
EAST-NORTHEAST: player to the right of East and/or East-Southeast and/or Southeast
EAST-SOUTHEAST: player to the right of Southeast and/or South-Southeast and/or South
EIGHTHBACK: position on the row one quarter of the way {n or n+1} to the one furthest backward from center {8n or 8n+1}, e. g., middle wing eighthback
EIGHTHFRONT: position on the row one quarter of the way {n or n+1} to the one furthest backward from center {8n or 8n+1}, e. g., middle wing eighthfront
ELDER: more leftward from dealer
ELDEST: player opposite dealer
FARTINK: knock royal piece off opponent's head
FIFTHBACK: position on the row one fifth of the way {n or n+1} to the one furthest backward from center {5n or 5n+1}, e. g., middle wing fifthback
FIFTHFRONT: position on the row one fifth of the way {n or n+1} to the one furthest backward from center {5n or 5n+1}, e. g., middle wing fifthfront
FOUNDATION: used in layout
FULLBACK: [American football] position on the row furthest backward from center, e. g., middle wing fullback
FULLFRONT: [back:front::fullback:?] position on the row furthest forward from center, e. g., middle wing fullfront
GIN: [Gin] deadwoodless
HALFBACK: position on the row halfway {n or n+1} to the one furthest backward from center {2n or 2n+1}, e. g., middle wing halfback
HALFFRONT: position on the row halfway {n or n+1} to the one furthest backward from center{2n or 2n+1}, e. g., middle wing halfback
HOC: [Faro] last number, see soda
HOLE: still unturned
HOYLE: [Joao Pedro Neto] replicating central one or two ranks and files after 19 turns
KICKER: [Draw Poker] extra number, usually of high value
LEG: [Leg Poker] right {first} or left {second} hands won per player
MATCH: numbers which match those in burn
MISMATCH: numbers which do not match burn
NORTH: [Bridge] player to the right of North-Northeast and/or Northest and/or East
NORTHEAST: player to the right of East-Northeast and/or East and/or Southeast
NORTH-NORTHEAST: player to the right of Northeast and/or East-Northeast and/or East  
NORTH-NORTHWEST: player to the right of North and/or North-Northeast and/or Northeast
NORTHWEST: player to the right of North-Northwest and/or North and/or Northeast
PLAIN: non-trump as determined by deckhead
PLACER: [win:place::winner:?] player who takes second place
PONES: players to right of dealer {see ELDERS}
QUINELLA: [horseracing] taking both first and second places
QUARTERBACK: position on the row one quarter of the way {n or n+1} to the one furthest backward from center {4n or 4n+1}, e. g., middle wing quarterback
QUARTERFRONT: position on the row one quarter of the way {n or n+1} to the one furthest forward from center {4n or 4n+1}, e. g., middle wing quarterfront
ROBADO: [Shatar] lone-king draw
RUMMY: playing all pieces at once or a discard that can be played
SHAK: [Shatar] game-ending queen, rook or knight move
SHOWER: [win:show::winner:?] player who takes third place
SEVENTHBACK: position on the row one seventh of the way {n or n+1} to the one furthest backward from center {7n or 7n+1}, e. g., middle wing seventhback
SEVENTHFRONT: position on the row one seventh of the way {n or n+1} to the one furthest backward from center {7n or 7n+1}, e. g., middle wing seventhfront
SIXTHBACK: position on the row one sixth of the way {n or n+1} to the one furthest backward from center {6n or 6n+1}, e. g., middle wing sixthback
SIXTHFRONT: position on the row one sixth of the way {n or n+1} to the one furthest backward from center {6n or 6n+1}, e. g., middle wing sixthfront
SNAP: [Snip, Snap, Snorum] third number in a proil
SNIFF: [Dominoes] first two numbers played
SNIP: [Snip, Snap, Snorum] second number in a po
SNORUM: [Snip, Snap, Snorum] fourth number in quads
SODA: [Faro]  first number played
SOUTH: [Bridge] player to the right of South-Southwest and/or Southwest and/or West
SOUTHEAST: player to the right of South-Southeast and/or South and/or Southwest
SOUTH-SOUTHEAST: player to the right of South and/or South-Southwest and/or Southwest
SOUTH-SOUTHWEST: player to the right of South and/or South-Southeast and/or Southeast
SOUTHWEST: player to the right of South-Southwest and/or South and/or Southeast
SPIT: [Poker] upturned number usable in every player's hand
SPLIT: {Roulette] adjacent numbers {0, 1), (02), (1, 2), (1, 4), (2, 3), (2, 5), (2, 00), (3, 6), (3, 00), (4, 5;. . .), (34, 35}}
SQUARE: [Roulette] 4 adjacent numbers {1, 2, 4, 5), (2, 3, 5, 6), (. . .), (31, 32, 34, 35), (32, 33, 35, 36}
STOCK: aka boneyard
STREET: [Roulette] 3 adjacent numbers {0, 1, 2), (0, 2, 00), (2, 3, 00}
SUITS: [Roulette] any of 13 number sets -- eagles {0, 00}, noir {2, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 31, 33, 35}, or rouge {1, 3, 4, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 29, 30, 32, 34}, or [Dominoes]  {0n, 1n, 2n, 3n, 4n, 5n, 6n, 7n, 8n, 9n}
TABLEAU: [Solitaire] layout in rows and columns
TALON: played numbers
THIRDBACK: position on the row one third of the way {n or n+1} to the one furthest backward from center {3n or 3n+1}, e. g., middle wing thirdback
THIRDFRONT: position on the row one third of the way {n or n+1} to the one furthest backward from center {3n or 3n+1}, e. g., middle wing thirdfront
THREE-QUARTERBACK: position on the row three-quarters of the way {3n or 3n+1} to the one furthest backward from center {4n or 4n+1}, e. g., middle wing quarterback
THREE-QUARTERFRONT: position on the row three-quarter of the way {3n or 3n+1} to the one furthest forward from center {4n or 4n+1}, e. g., middle wing quarterfront
TRUMP: highest ranking suit {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, rouge, noir or eagles} detremined by deckhead
TUK: [Shatar] game-ending bishop move
UPNUMBER: ["upcard" Canasta] number turned face up from stock
WEST: [Bridge] player to the right of West-Northwest and/or Northwest and/or North
WEST-NORTHWEST: player to the right of Northwest and/or North-Northwest and/or North
WEST-SOUTHWEST: player to the right of West and/or West-Northwest and/or Northwest and/or  
WIDOW: [Michigan] extra pieces traded for by dealer), (see burn, crib
WIDOWER: dealer's piece{s} traded for widow or crip
WILD: able to take value of another number -- bug, dix {7 of trump},
half-wild ace [General, as 2 or 6 only}, modulos, portmanteaux {1, 6, 7, 8, 10 as 9, 7, 6, 10, 9 respectively}, woolworths {5, 10}
WING: {Canadian football] position{s} between center and end -- inside wing, middle wing, outside wing either left or right being closest to center with next three closest positions, second inner wing, etc.
WINNER: the player who wins or takes first place
ZOD: [Shatar] game-ending pawn move
                                MOVES
A-BOMB: removes all pieces 2 cells away
ABBOT: B2L {-n, n), (n, n), (n, -n), (-n, -n), (2, 0), (0, 2), (-2, 0), (0, -2}
ACCELERATED: making 2 noncapturing and 1 capturing move per turn
ADJUTANT: [tsiu-yin] {0, 1), (0, -1}
ALCHEMIST: [Bjorn Karlson] kingwise but captures at distance of 3 cells
ALFIL: A [Muslim] root-8 leaper {2, 2), (-2, 2), (2, -2), (-2, -2}), ({choss} {2, 2, 2, 2}
ALFIL KNIGHT: AS {2, 2), (-2, 2), (2, -2), (-2, -2), (2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2}
ALFILRIDER: AR, two-cell bishopwise rider, leaping alternate
cells
ALIBABA: 2A {0, 2), (2, 0), (0, -2), (-2, 0), (2, 2), (-2, 2), (2, -2), (-2, -2} 2, root-2 leaper
ALMOST QUEEN: RS, knightrook {2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (n, 0), (0, n), (-n, 0), (0, -n}
AMAZON: see angel
ANGEL: QS, [general or terror before 1500] queenknight, aka
superqueen, angel, tiger, moves until blocked in any direction and leaps as knight, {L. P. D'Autremont] but cannot be captured ifenemy's angel is threatened, cannot check or capture king if under attack {2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (n, 0), (n, n), (0, n), (-n, n), (-n, 0), (-n, -n), (0, -n), (n, -n}
ANGRY BEAR: [choshogi] {1, 0), (0, -1), (0, 1), (-1, 0}
ANIMAL: includes angry bear, asp, atlantosaur, bear, bison, blind tiger, brontosaur, buffalo, camel, camelopard, chameleon, crab, crane, dinosaur,dragon, dragon horse, eagle, edgehog, egret, elephant, evil wolf, falcon, ferocious leopard, flamingo, flying ox and stag, fox, frog, gerbil, giraffe, gnu, gorilla, grasshopper, griffin, gryphon, hamster, hippogriff, hippo, horned falcon, hydra, kangaroo, kraken, lark, lion, locust, lynx, mammoth, moa, moose, orix, panther, phoenix, polyp, raven, rhino, serpent, soaring eagle, sparrow, squirrel, tiger, unicorn, whale, white horse, wildebeest, zebra
ANTELOPE: diagonal R25L {3, -4, 3, 4), (-3, -4), (-3, -4), (4, -3), (4, 3), (-4, 3), (-4, -3}, but NOT {0, 5), (5, 0), (0, -5), (-5, 0}
ANTI-KING: [I. E. A. Creed] king only in check when NOT attacked
ANTIPODEAN: [G. P. Jellis] reappears in antipodean position, root-32 away, when "captured"
ARCHANGEL: [bishop:archbishop::angel:?] one-edge reflecting queenknight, moves until blocked in any direction and leaps as knight
ARCHBISHOP: AB, one-edge reflecting bishop
ARCHBISHOPPER: ABH [bishop:bishopper::archbishop:?] one-edge
reflecting bishopper
ARCHDEACON: BW {-n, n), (n, n), (n, -n), (-n, -n), (1, 0), (-1, 0), (0, 1), (0, -1}
ARROW PAWN: [R. Persson] can move both outward and sideward, but
cannot promote
ARROW PIECE: [piece:bishop::arrow bishop:?] commands 2 extra arrowhead cells when checking: arrow bishop {aka bishop's arrow}, demibishop, filerider, rankrider, rook, queen
ASP: [I. van Atten] moves grasshopperwise then as queen at 45 degrees
ATLANTOSAUR: 0-K, zero-king sniper, moves kingwise to capture
ATLANTOSAURRIDER: 0-KR moves kingwise to capture two or more times
ATOMIC: exploding at random destroying all adjacent pieces
AUTOHOPPER: hopper limited to hopping own pieces
AVIATOR: see bishopper
BACKSLIDER: {0, -1}
BALAKLAVA PIECE: [Gianluca Vecchi, 1994] nonroyal with add knight power
BANSHEE: BNR
BARASI: limited to nonbackward moves
BATAK PIECE: [Batak Chess] king can knight move on first move, king's pawn can use double move on other than first move, promoted piece move diagonally immediately
BEAR: SA2L {0, 2), (2, 0), (-2, 0), (0, -2), (2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (2, 2), (-2, 2), (2, -2), (-2, -2}
BEM: [M. Crumlish] nonroyal that can move as any other piece could, not as it normally does
BENNEKOM PIECE: double-moves except for very first, unless checking
BEROLINA or BERLIN PAWN: F-W [E. Nebermann, 1926] fers-wazir sniper, limited to moving forward [opposite to orthodox pawn], double first
move
BIGIRAFFE: [choss] diagonal 10L, any combination of {2, 4, 4, 8}
BIHOPPER: [equi:bi:equigrasshopper:?] hops to twice the distance to piece hopped beyond piece hopped {-3n, 3n), (3n, 3n), (3n, -3n), (-3n, -3n}
BION: [bishop + lion] bishopwise hopper
BISHOP: B [15th C., Leufer, Loper, Alfiere, "runner"), (Fou, "jester"]
fersrider {-n, n), (n, n), (n, -n), (-n, -n}
BISHOPPER: [bishophopper] BH, aka aviator, bion, moves like bishop and then hops piece to cell beyond, {-n-2, n+2), (n+2, n+2), (n+2, -n-2), (-n-2, -n-2}
BISHLION: lion limited to diagonals
BISON: {1, 3), (3, 1), (-1, 3), (1, -3), (-3, 1), (3, -1), (-1, -3), (-3, -1), (2, 3), (3, 2), (-2, 3), (2, -3), (-3, 2), (3, -2), (-2, -3), (-3, -2}
BIZEBRA: [aka trigiraffe, tetracamel} like root-25 leaper. 3. 4), (4, 3, not like Five-leaper
BLIND TIGER: [choshogi mau-ko] {1, -1), (0, -1), (-1, -1), (-1, 0), (-1, 1), (0, 1), (1, 1}
BLOCKING PIECE: can block but cannot capture
BOYSCOUT: [Pfadfinder] rider moving along zig-zag diagonal {-2n, 1), (2n+1, 0), (2n, 1), (1, 2n+1), (1, -2n-1), (-2n-1, 0), (-1, -2n-1), (. . .}
BRONTOSAUR: 0-B, zero-bishop sniper, moves bishopwise only when
capturing
BUFFALO: CZ, root-10, root-13 L {1, 3), (-1, 3), (1, -3), (-1, -3), (3, 1), (3, -1), (-3, -1), (-3, -1), (2, 3), (-2, 3), (2, -3), (-2, -3), (3, 2), (-2, 3), (3, -2), (-3, -2}
BURMESE GENERAL: {-1, 1), (1, 1), (1, -1), (-1, -1}
BUTTER: captures by moving adjacent to attacked piece
BYSTANDER: moves all rotated 90 degrees
CADET: [R. Pratt, 1825] pawn qualifying for promotion, but without
new rank yet, moves rankriderwise until a cell opens
CALVARY: [Frank Maus, 1921] knight has added camel and zebra moves, others add knight moves {see balaklava}
CAMEL: C [Timur] R10L {3, 1), (-3, 1), (3, -1), (-3, -1), (1, 3), (-1, 3), (1, -3), (-1, -3} aka "cook" [cheskers]
CAMELOPARD: [R. J. Darval] C5L
CANNON: [Xianggi] rook-lion that can't leap own kind
CAPTURING PIECE: moves only to capture, includes atlantosaur,
brontosaur, dinosaur, hippo, mammoth, polyp
CARDINAL: [Grand Chess] BN bishop + knight
CARNIVORE: moves kingwise but uncapturable
CENTAUR: [B. R. Foster] KN
CHAMELEO: moves alternately knightwise, bishopwise, rookwise and
leowise
CHAMELEON: Ch [W. E. Lester, 1925] moves alternately knightwise,
bishopwise, rookwise and queenwise
CHAMELEONRIDER: moves alternately nightriderwise, bishopwise,
rookwise, and queenwise to any cell
CHANCELLOR: knighted rook
CHESHIRE CAT PIECE: cell vanishes from play when piece leaves it
CHESSGI PIECE: captureds change sides
CHIMERA PIECE: captor's and captured's positions swapped
CHINESE: [originally knight] cannot jump
CHOPPER: [C-hopper] u-turn hopper
CIRCUITBREAKER: blocks circuitriders
CIRCUITRIDERS: four-side reflecting pieces {root-2 and root-98 leaper), (3 and root-72 leaper), (4 and root-50 leaper}
CLOCKWORK MOUSE: [G. P. Jeliss] rotating directed wazir
COMMUTER: root-32 leaper
COOK: see camel
COPPER GENERAL: [choshogi dou-sho] {1, -1), (1, 0), (1, 1), (-1, 0}
COREGAL: royal in addition to the king
COURIER: aka schleich {1, 0), (0, 1), (-1, 0), (-1, 0}
COWBOY: Cw [J. de A. Almay] "lassoes" any isolated piece in direct
line through corners, immobilizing, but not capturing it
COWGIRL: "lassoes" any isolated piece through sides, immobilizing,
but not capturing it
COWPOKE: "lassoes" any isolated piece queenwise, immobilizing, but
not capturing it
CRANE: [torishogi] aka horrible panther, mau-hau, non-sideward king {-1, 1), (1, 0), (1, 1), (-1, -1), (-1, 0), (1, -1}
CRIPPLE: limited to moving only when capturing
CROWN PRINCE: [choshogi] non-royal king, aka guard), (see scorpion, centaur
DABBABA: D, [Muslim] 3-cell rookwise leaper, leaps to {0, 4), (4, 0), (-4, 0), (0, -4}
DABBABALFIL: [dabbaba + alfil] [0, 4), (4, 0), (-4, 0), (0, -4, 2, 2), (-2, 2), (2, -2), (-2, -2}
DARTER: blockable leaper
DAYRIDER: [night:day::nightrider:?] moves to any cell a nightrider can't
DEMIBISHOP: moves like bishop, but limited to only along one side,
which could be called "upright" and "not upright"
DEMON: QS/0, angel-zero hunter  {2, -1), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (-n, n), (-n, 0), (-n, -n), (0, -n), (n, -n}
DIABOLO: {-1, 1), (-1, 0), (-1, -1), (1, 1), (1, 0), (1, -1}
DINOSAUR: 0-Q, zero-queen sniper, moves queenwise only to capture
DEMIQUEEN:  RD, rook+dabbaba, moves rookwise, able to leap once
DIPLOMAT: able to block capture of any piece in adjacent cell,
cannot capture or be captured
DOUBLE-MOVE PIECE: [originally queen, A. W. Baillie and T. H.
Willcocks] compound piece that moves alternately one way then
otherwise
DOUBLE PIECE: [originally grasshopper, G/G, or knight, DS] two-leap
sniper, leaps twice to capture
DRAGON: Sp [Drache] moves both pawnwise and knightwise {1, 0), (2, -1), (2, 1), (1, -2), (1, 2), (-1, -2), (-2, -1), (-1, 2), (-2, -1}
DRAGON HORSE: [choshogi] angry bear + bishop {n, -n), (1, 0), (n, n), (0, 1), (-n, n), (-1, 0), (-n, -n), (0, -1}
DRAGON KING: [choshogi] KR, king + rook {1, -1), (n, 0), (1, 1), (0, n), (-1, 1), (-n, 0), (-1, -1), (0, -n}
DRUNK: {-1, 0), (0, 1}
DRUNKEN BACKSLIDER: {0, -1), (1, 0), (0, -1}
DRUNKEN DESERTER: {-1, 0), (-1, -1), (0, -1), (1, -1), (1, 0}
DRUNKEN ELEPHANT: [choshogi siu-zo] see falcon
DRUNKEN GORILLA: {0, 1), (-1, 0), (1, 0), (-1, -1), (0, -1), (1, -1}
DRUNKEN MARINE: {0, 1), (-1, 0, 1, 0), (-1, -1), (1, -1}
DRUNKEN SAILOR: {-1, 0), (-1, -1), (1, 0), (1, -1}
DRUNKEN SOLDIER: {-1, 0), (0, 1), (0, 1}
DUCHESS: BDR bishop and dabbabarider
DUCK: FDR fers and dabbabarider
DUKE: [Renaissance Chess] 1 cell  then bishopwise or bishopwise and then 1 cell straight
DUMMY: [originally pawn, Scheinbauer] applies to piece which cannot move but can be captured, compare with zero
DUTCH: applies to piece which moves like a queen
DWAR: SK3L [Jetan] three-step wazirwise leaper, like king,
knight and three-leaper
EAGLE: [G. P. Jeliss] A1L {2, 2), (-2, 2), (2, -2), (-2, -2), (1, 0), (0, 1), (-1, 0), (0, -1}
ECHO PIECE: echos other pieces' movements in direction and distance
EDGEHOG: [John Drive, 1966, Randschwein] moves rookwise but limited
to edge cells
EGRET: FD short-range eagle
EIGHTLEAPER: 8L, leaps rookwise {0, 8), (8, 0), (0, -8), (-8, 0}
ELEPHANT: [Rudrata, Xianggi] Chinese zebra {2, 4), (4, 2), (-2, 4), (4, -2), (-4, 2), (2, -4), (-4, -2), (-2, -4}, see drunken elephant
EMPRESS: RS [Kaiserin] moves both rookwise and knightwise
ENIRAM: [marine ananym] {-1, 1), (0, -1), (1, 1} fers/wazir hunter
ENTOURAGE: coregal king's neighbors
EQUERRY: [H. E. Bird] BN bishop + knight
EQUIGRASSHOPPER: see orix
EQUIHOPPER: E, [G. Leathem, Gleichpfer] hops to cell equidistant
beyond hopped piece
EQUILEAPER: unblockable equihopper
EQUINOXHOPPER: [knight:equihopper::nightrider:?] hops to cell
equidistant beyond hopped pieces but changing direction over them by
60 degrees like nightrider
F-LEAPER: {4, 0), (3, 0), (2, 0), (1, 0), (4, 1), (2, 1), (0, 1), (0, 2), (0, 3), (0, 4), (-1, 2), (-1, 4), (-1, 0), (-2, 0), (-3, 0, -4, 0), (-4, -1), (-2, -1), (0, -1), (0, -2), (0, -3), (0, -4), (-2, 1), (-4, 1}
EVIF LEAPER: [root 25:5::root 52:?] root-52 leaper, double zebra
EVIL WOLF: [choshogi] {1, -1), (1, 0), (1, 1), (0, 1), (0, -1}
FAIRY: [Bjorn Karlson] Q limited to 4-cell moves but also able to nullmove and promote
FALCON: B/R, [Falke] bishop/rook hunter, moves bishopwise forward and rookwise backward
FERFIL: {1, 1), (-1, 1), (1, -1), (-1, -1), (2, 2), (-2, 2), (2, -2), (-2, -2}
FERH: [square:hexagon::fers:] {chesh} root-3 leaper
FEROCIOUS LEOPARD: [choshogi] crane
FERS: F, [Muslim, "minister"] root-2L, one-step bishop leaper, moves bishopwise but only one cell like king
FERS KNIGHT: {1, 2), (2, 1), (-1, 2), (-1, -2), (1, -2), (2, 1), (-2, 1), (-2, -1), (2, -1, 1, 1), (-1, 1), (1, -1), (-1, -1}
FICKLE PIECE: changes sides when it changes to opposite-sided cell
FIELD MARSHALL: [Bjorn Karlson] king + 2
FIVELEAPER: 5L, aka postlope, {3, -4, 3, 4), (-3, -4), (-3, -4), (4, -3), (4, 3), (-4, 3), (-4, -3), (0, 5), (5, 0), (0, -5), (-5, 0}
FIVERIDER: [D. R. Dawson] promotes only to five common riders: rook, bishop, nightrider, camelrider, zebrarider
FLAG: non-moving royal piece
FLAMINGO: R37L {1, 6), (6, 1), (-6, 1), (6, -1), (-6, -1), (1, -6), (-1, 6), (-1, -6}
FLY: [P. H. Johnson] reflecting grasshopper
FLYING OX: {n, -n), (n, 0), (n, n), (-n, n), (-n, 0), (-n, -n}
FLYING STAG: [choshogi] {1, -1), (n, 0), (1, 1), (0, 1), (-1, 1), (-n, 0), (-1, -1), (0, -1), (1, -1}
FOREHOPPER: [G. P. Jellis] aka greater grasshopper CHGNRHZH
FORTKNIGHT: [14 knights] {7, 4), (-7, 4), (7, -4), (-7, -4), (4, 7), (-4, 7), (4, -7), (-4, -7}
FORTRESS: moves to any empty cell, not capturable
FOX: [Rennaisance Chess] pawn {1, 0} promoting to phoenix
FRANKFURT PIECE: captor assumes captured's powers
FREELEAPER: any of the pieces able to move to any position if allowed sufficient number of leaps: wazir, knight, giraffe, zebra, antelope
FROG: F3L {3, 0), (0, 3), (-3, 0), (0, -3), (1, 1), (-1, 1), (1, -1), (-1, -1}, smallest amphibian
FUSILIER: [F. Marinelli] F/W fers/wazir hunter
GENERAL: [Rennaisance Chess] root-10 leaper {3, 1), (1, 3), (-3, 1), (-1, 3), (3, -1), (1, -3), (-3, -1), (-1, -3}, see Bermese, copper, gold, iron, silver, stone generals
GERBIL: 3L {3, 0), (0, 3), (-3, 0), (0, -3}
GERBIL KNIGHT: {1, 2), (-1, 2), (-1, -2), (1, -2), (2, 1), (-2, 1), (-2, -1), (2, -1), (3, 0), (0, 3), (-3, 0), (0, -3}
GIRAFFE: GF, R17L  {4, 1), (1, 4), (-4, 1), (4, -1), (-4, -1), (1, -4), (-1, 4), (-1, -4} {choss} any combination of {1, 2, 2, 4}
GIRLSCOUT: [boy:boyscout::girlly:?] rider moving along a zag-zig line
GNU: CS, moves both camelwise and knightwise {1, 2), (-1, 2), (-1, -2), (1, -2), (2, 1), (-2, 1), (-2, -1), (2, -1), (3, 1), (1, 3), (-3, 1), (1, -3), (3, -1), (-1, 3), (-3, -1), (-1, -3}
GO-BETWEEN: [choshogi] {1, 0), (-1, 0}
GOLD GENERAL: [shogi kin-sho] K/0 king/zero hunter {0, -1), (1, -1), (1, 0), (1, 1), (-1, 1}
GOOSE: [torishogi] {2, -2), (2, 2} directed, non-capuring fers [D. Silverman]
GORGON: [E. W. Beal] paralyzing queen {ineffective in king's field}
GORILLA: aka guerilla {0, 1), (-1, -1), (0, -1), (1, -1}
GRANDBISHOP: GB [Grossluefer] cyclic bishop
GRANDQUEEN: GQ [Grossdame] rook and grandbishop
GRASSHOPPER: G [T. R. Dawson, from pao, Grashoepfer,
grillo, Saltamontes, Sprinkhaan, Sauterelle] moves queenwise but hops
just beyond blocking piece
GRASSHOPPERRIDER: GR [R. J. Darvall, 1938] hops along rookwise and bishopwise
GREATER GRASSHOPPER: nightriderhopper + camelhopper + zebrahopper
GRIFFIN: [Greif] Bp, moves both pawnwise and bishopwise
GRUNT: moves pawnwise and also sideways, but not to capture  {1, 0), (0, 1), (0, -1}
GRYPHON: lion modified to turn right over hurdle before continuing
GUARD: [Big Outter Chess, Peter Blanchard] root-10, root-2 leaper {-1, 1), (1, 1), (1, -1), (-1, -1), (-3, 1), (-1, 3), (3, 1), (1, 3), (3, -1), (1, -3), (-3, -1), (-1, -3}, [Renaissance, Hawaiian Chess] see crown prince
HALMA/GRASSHOPPER: H/G [Fritz Hoffmann] makes n grasshopper hops as long as landing cells are open
HAMSTER: null move when next to a hurdle
HAWAIIAN CASTLE: N + 2L + R8L
HAWAIIAN FORTRESS: 2 L + R2L
HEPTACAMEL: like root-58 leaper, {7, 3), (3, 7), (-7, 3), (-7, -3), (-3, 7), (-3, -7), (3, -7, -7, 3}
HEPTAFERS: non-bishopwise root-50 leaper, {7, 1), (1, 7), (-7, 1), (1, -7), (-1, 7), (-1, -7), (-7, -1}, NOT
HEPTAGIRAFFE: like root-65 leaper, 7, 4), (4, 7), (but NOT 8, 1), (1, 8
HEPTAKNIGHT: like root-53 leaper, 7, 2), (2, 7
HEXAFERS: {chesh} root-37, see flamingo
HEXAGIRAFFE: like double zebra or root-52 leaper, 4, 6), (6, 4
HIPPOPOTAMUS: HP, [J. de A. Almay, 1940] 0-S, zero-knight sniper
HIPPOGRIFF: SG [P. Monreal, 1964), (named by Jean Oudot]
knight + grasshopper), ( not to be confused with Ippogrifo or Nightrider
HOPPER: H [T. R. Dawson from Chinese] bishopper, filehopper, equigrasshopper, grasshopper, kangaroo, leo, locust, orix, pao, rankhopper, vao
HOLEHOPPER: hops holes {vanished cells} in tableau
HOPPING PIECE: [imitator:imitating piece::hopper:?] hops before moving normally
HORNED FALCON: [choshigi] {n, -n), (1, 0), (2, 0), (n, n), (-n, n), (-n, -n}
HORNER: [Jack Horner]  sits in a corner {
HORNERHOPPER: 8L + {quadruple alfil} R128L {8, 0), (0, 8), (-8, 0), (0, -8), (8, 8), (-8, -8), (-8, 8), (8, -8}
HOSTAGE PIECE: exchangable for enemy's captured piece
HUNTER: [originally only Jaeger, R/B, rook/bishop hunter, K. Schulz, 1943] moves one way forward and another backward
HYDRA: H, [Peter Pratt, 1803] double-leaping knight able to change directions, to 0, 0), (0, 4), (1, 3), (2, 4), (3, 1), (3, 3), (4, 0), (4, 2
IMITATOR: I [Dr. Th. Kok] imitates opponent's move
IMITATORIX: imitator equigrasshopper
IMITATING PIECE: IX [A. S. M. D., 1967] imitates opponent's move before moving normally
IMITATIVE PIECE: I/X, [H. Cheney] assumes checking power of any piece
it commands
INTANGIBLE PIECE: piece without the power to block
INVISIBLE PIECE: IV [A. S. M. D., 1966] becomes visible when moving
from any open cell on tableau as any visible piece on board, if not
checking, then becomes invisible again
IRON: noncapturable
IRON GENERAL: [choshogi] {1, -1), (1, 0), (1, 1}
IRON SOLDIER: uncapturable fers
JABBER: jibber able to capture before hurdle
JEDDAK: [Jetan] moves 3 steps bishopwise, rookwise or
combinationally
JEDDARA: [Jetan] jeddakleaper
JESTER: see bishop
JIBBER: [C. D. Locock] Q-0, queen-zero sniper
JOKER: J, [Otto Dehler] assumes power of opponent's last moved piece
JUBJUB: null-movable jabber
JUMPER: [Big Outter Chess, Peter Blanchard] leaper limited to 3 cells outside central and midzones, 2 in midzone and 1 in central zone
KADIDDLEHOPPER: [Clem Kadiddlehopper] lost hopper, able to keep
hopping only if changing directions on each hop
KAMIKAZE PIECE: [R. P. Monr‚al] vanishes with piece it captures
KANGAROO: [J. de A. Almay] two-piece hopper, see roo
KEI: [Jap.] knight limited to 2 ranks forward {2, -1), (2, 1}
KING: K [Koning, Roi, Koenig, Re, Rey, Shah] royal onerider, moves both ferswise and wazirwise, see KING (55) above
KNIGHT: S [Springer, Paard, Cavalier, Cavallo, Caballo, India, A.D.
600] root-5 leaper,  {2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2}
KOREAN LION: able to jump one cell before moving as queen
KOREAN PAO: one-jump rook
KOREAN VAO: one-jump bishop
KRAKEN: [G. P. Jellis] universal leaper + zero
KYLIN: [shogi] 2L + R2L {2, 0), (1, -1), (1, 1), (0, 2), (-1, 1), (-2, 0), (-1, -1), (0, -2), (1, -1}
LARK: R18L {3, 3), (-3, 3), (3, -3), (-3, -3}
LASER PIECE: La [Daniel Guérithault, 1968] cannot capture, but
laser-beams along all its lines of control destroying first-line
pieces
LASING PIECE: [imitator:imitating piece::laser:?] lases before moving
normally
LEAPER: L, includes alfil, camel, dabbaba, double leapers,
eight-leaper, fers, five-leaper, four-leaper, giraffe, hydra, knight,
pawn, root-leapers, seven-leaper, six-leaper, three-leaper, trizebra,
two-leaper, wazir, zebra, zero
LEO: Le [from Xianggi, T. R. Dawson, before 1914] pao + vao, queenwise hopper that must hop to capture, but can hop to any cell beyond
L-HOPPER: equihopper that makes right-angled turn over hurdle
LION: Li, [I. de A. Almay, Loewe] hopping queen must hop piece to any cell beyond
LIONIGHTRIDER: moves lionwise and nightriderwise
LIVING PIECE: includes animals, archbishop, bishop, boyscout, cadet,
cardinal, cowboy, cowgirl, cowpoke, diplomat, empress, girlscout,
Horner, hunter, jeddak, joker, king, knight, minister, mythic pieces,
odwar, padwar, panthan, pawn, pope, prince, princess, queen,
red-crosser, rider, shah, wazir
LOCUST: Lo [Heuschrecke] hops queenwise to block to empty cell
just beyond
LOST PIECE: [originally king, Scott Kim] cannot reoccupy a cell,
must change direction after every move [minimal king path crossings
for 3x3, 1), (4x4, 0), (5x5, 2), (greater, 0]
LYNX: RSZ, rook + knight + zebra
MADCAP: moves as long as capturing
MAGIC PIECE: [1964] changes piece attacked rather than capturing it
MAGNETIC PIECE: [originally only queen, W. Hagemann] attracts rather than captures piece along its line of control, but loses power if attacking more than one
MAHARAJAH: QN royal Amazon
MAMMOTH: [Mammut] 0-R, only moves when capturing rookwise
MANN: [Courier] non-royal king
MAO: Ma [Xianggi] control two-step nightriderwise that blocks and
pins but cannot capture
MARINE: {-1, -1), (0, 1), (1, -1} wazir/fers hunter
MARSHALL: [Grand Chess, aka guard {H. E. Bird}] RS {2,-1), (2, 1), (1, -2), (1, 2), (-1, -2), (-1, 2), (-2, -1), (-2, 1), (0, -n), (n, 0), (0, n), (-n, 0}
MATRIARCH: [Big Outter Chess, Peter Blanchard] Q but limited to only 6 cells in midzone and 3 in central zone
MEDIC: [Bjorn Karlson] uncapturable, uncapturing but promotable  pawn
MERMAID: Me [Nixe, G. Brogi] queenhopper-locust sniper, sea-queen
MIMOTAUR: queen able to capture would-be captor {not own kind}
MINISTER: see fers
MINOTAUR: Mi [J. de A. Almay] moves ferswise only on 2-cell
corners
MOA: [mao] non-hopping knight {1, 1} then {0, 1}
MODIFIED PIECE: arrow, blocking, capturing, Circe, cloverleaf,
cyclic, double, double-move, hopping, imitating, imitative,
intangible, invisible, kamikaze, laser, lasing, magic, magnetic,
moving, neutral, non-checking, nostalgic, overrunning, passing,
passive, progressive, protean, pushing, reversing, tangible,
u-turning, vaulting, x-ray
MOO: moa + mao
MOOSE: grasshopper with 45 degree turmn over hurdle
MOVING PIECE: Mo, zero sniper, only able to move not to capture or
check, even if promoted
MURMUR: [griffinrider] both multiple pawnwise and bishopwise
MURRAY LION: {2n, 2n), (-2n, 2n), (2n, -2n), (-2n, -2n), (2n, 0), (-2n, 0), (0, -2n} captures as king
MUTANT: piece mutated by entering cell where Q radiation is strongest, pawn mutates to knight, knight to bishop, bishop to rook, rook to queen, queen dies
MYTHIC PIECE: Amazon, dragon, edgehog, griffin, hippogriph, hydra,
kraken, mermaid, minotaur, phoenix
N-HOPPER: two-hop equigrasshopper rider that makes alternate 72o
right and left turns over piece hopped
NEMESIS PIECE: moves only toward king
NEREID: bishop-locust sniper, sea-bishop, sea-bee
NEW ZEELAND KNIGHT: captures as rook
NEW ZEELAND ROOK: captures as knight
NIGHTHOPPER: NH [Nachthoepfer] 2-hop nightrider-hopper
NIGHTRIDER: N [Nachtruiter, Nachtreiter, Ippogrifo, Noctamblos, 1925]
knight-rider, moves to n,2n), (2n,n), (not to be confused with hippogriff
NORWEGIAN PIECES: alternating queen/knight and alternating bishop/rook
NWAP: [pawn ananym] {-1, -1), (0, -1), (1, -1}
OCTOFERS: like root-65 leaper, 8, 1), (1, 8, but NOT 7, 4), (4, 7
OCTOGIRAFFE: [aka quadruple knight] root-80 leaper, 8, 4), (4, 8
OCTOKNIGHT: {double giraffe} root-68 leaper, 8, 2), (2, 8
ODWAR: [Manatorian, Edgar Rice Burroughs] 3-cell diagonal or
combination leaper
OPPOHOPPER: hopper limited to opponent's pieces
ORIX: aka equigrasshopper, EG, [Gleichgrashpfer, J. de A. Almay]
equihopper limited to ranks, files and diagonals]
OVERHOPPER: able to hop instraight line only occupied cells
OVERRUNNER: bishop able to reflect from edge one cell beyond
OVERRUNNING PIECE: [bishop:overrunner::piece:?] reflecting piece
limited to one cell beyond edge
PADWAR: [Barsoomian, Edgar Rice Burroughs] {2, 2), (2, -2), (1, 1), (1, -1}
PAGE: [Rennaisance Chess] {1, 0), (-1, 0), (0, 1), (0, -1), (2, 1), (2, -1), (1, 2), (1, -2), (-2, 1), (-2, -1), (1, -2), (-1, -2}, [Xianggi] {1, 1), (-1, 1), (1, -1), (-1, -1), (2, 2), (-2, 2), (2, -2), (-2, -2}
PAIMON: [camelrider] moves camelwise two or more times
PALACE: RA {2, 2), (-2, 2), (2, -2), (-2, -2), (0, n), (0, -n), (n, 0), (-n, 0}
PALADIN: {2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2} twice
PANTHAN: [Jetan, Edgar Rice Burroughs] K/0 , king/zero hunter,
moves 1 forward, sideward or diagonally
PAO: P [Xianggi, before 1914, T. R. Dawson] 0-RH, zero-rookhopper sniper, see cannon
PASSING PIECE: like pawn en passant, captures by passing by not
occupying cell of captured piece, fers sniper
PASSIVE PIECE: [imitating piece:imitative piece::passing piece:?]
piece assumes checking power of piece passing it
PAWN: p [Shatranj Baidaq, Bauer, Pion, Peon, Pedone] double cell on first move, wazir-fers sniper
PAWNIGHTRIDER: Np, moves as both pawn and nightrider
PEGASUS: BS {-n, n), (n, n), (n, -n), (-n, -n), (2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2}
PENTAFERS: R26L {5, 1), (1, 5), (-1, -5), (-5, -1}
PENTACAMEL: R34L {5, 3), (3, 5), (-3, -5), (-5, -3}
PENTAFLAMINGO: R61L {5, 6), (-5, 6), (5, -6), (-5, -6), (6, 5), (-6, 5), (6, -5), (-6, -5}
PENTAGIRAFFE: R41L {5, 4), (4, 5), (-4, -5), (-5, -4}
PENTAKNIGHT: R29L {5, 2), (2, 5), (-2, -5), (-5, -2}
PHEASANT: [torishogi] p/f moves as pawn forward, fers backward {1, 0), (-1, -1), (-1, 1}
PHOENIX: [torishogi] nonroyal king, [choshogi] {1, 0), (-4, 4), (4, 4), (4, -4), (-4, -4}
PIKEMAN: aka drunken pawn {-1, 0), (-1, 1), (0, 1), (1, 1), (1, 0}
PLUM: [Horner:corner::thumb:?}] root-113 leaper {7, 8), (8, 7), (-7, 8), (-8, 7), (7, -8), (8, -7), (-8, -7), (-7, -8}
POLYP: Po, non-checking dinosaur [0-Q]
POLYPAWN: p-Q, pawn moving queenwise to capture but not check
POLYPYRAMID: non-checking pawn which blocks lines of control and
capture of adjacent pieces
POPE: one-edge reflecting bishop-knight
POSTLOPE: [ante-:post-::antelope:?] 5L, aka fiveleaper
PRINCE: KQ [Shatranj] royal queen
PRINCESS: BS [Prinzessin, Rennaisance archbishop] bishop + knight
PROGRESSIVE PIECE: moves alternately pawnwise, knightwise,
bishopwise, rookwise, queenwise), (compare with double queen
PUSHER: tankwise sniper
PYRAMID: [J. Boyer] immobile piece which blocks lines of control of
adjacent pieces
Q-BALL: [cue ball] reflector queen
QUADRUPLE ALFIL: root-128 leaper, {8, 8), (8, -8), (-8, 8), (-8, -8}, {choss} {8, 8, 8, 8}
QUAIL: [torishogi] right {n, 0), (-n, n, -1, -1}, left {n, 0), (-n, -n), (-1, 1}
QUEEN: Q [15th C., Koningin, Dame, Regina, Donna, Dama] kingrider or
rookbishop
QUEEN OF THE NIGHT: queen + nightrider
QUINTUPLE FERS: root-50 bishopwise leaper, 5, 5
RAVEN: RNR rook + nightrider
RED-CROSSERS: RC [J. G. Ingram, Rote-Kreuzer] cannot capture or be
captured but can move to block check
REFLECTOR: acts as if a reflecting edge
REFLECTORIX: reflector equigrasshopper
REFLECTING PIECE: able to continue at edge as if reflected by it
until blocked or capturing, like archbishop, archangel
REFLECTIVE PIECE: [imitating piece:imitative piece::reflecting
piece:?] assumes reflecting power when blocked, reflecting off piece
as if an edge
RENEZANS: center one or four cells make{s} piece wild
RETTAH PIECE: able to move as any piece to capture attacker
REVERSING PIECE: [pawn before 1911, p/p, pawnhunter] king is, for example, a reversing panthan
RHINO: queenwise pusher
RIDER: R, has extended motive power along "riding-line"), (bishop =
fersrider, queen = kingrider, rook = alfilrider
RIDER/HUNTER: R/H, moves as one piece's rider forward, as another
piece backward
RIFLEMAN: captures without moving
RION: [rook + lion] rookwise hopper
ROO: kangaroo, two-piece hopper
ROOK: R [A.D. 600, India, Turm, Tour, Torem, Torre] wazir rider {0, n), (0, -n), (n, 0), (-n, 0}
ROORIX: [kangaroo + orix]
ROOT-2 LEAPER: see fers
ROOT-3 LEAPER: see sprite
ROOT-5 LEAPER: see knight
ROOT-6 LEADER: {chiss} any combination of 3, 4, 5
ROOT-7 LEAPER: [choss] any combination of 1, 2, 2, 2
ROOT-8 LEAPER: see alfil
ROOT-9 LEAPER: {chiss} any combination of 1, 6, 8, NOT 3-leaper), (
ROOT-10 LEAPER: see camel, sexton
ROOT-11 LEAPER: [chiss] 3D R3L, any combination of 1, 1, 3
ROOT-12 LEAPER: {chesh} 3 + 3 diagonally forward
ROOT-13 LEAPER: see zebra
ROOT-17 LEAPER: see giraffe
ROOT-18 LEAPER: see lark
ROOT-19 LEAPER: {chesh} 3 + 2 diagonally forward;
ROOT-20 LEAPER: see double knight
ROOT-21 LEAPER: {chesh} 4+ 1 forward diagonally
ROOT-23 LEAPER: {choss} any combination of 1, 2, 4, 4
ROOT-25 LEAPER: see antelope, fiveleaper
ROOT-26 LEAPER: see pentafers
ROOT-28 LEAPER: {choss} any combination of 2, 4, 4, 4
ROOT-29 LEAPER: see pentaknight
ROOT-31 LEAPER: [chesh] 5 + 1 diagonally forward
ROOT-32 LEAPER: see double alfil, semihorner
ROOT-34 LEAPER: see pentacamel
ROOT-37 LEAPER: see flamingo
ROOT-40 LEAPER: see  double camel
ROOT-41 LEAPER: see pentagiraffe
ROOT-43 LEAPER: see famingoing {chesh} 6 + 1 diagonally forward), (
ROOT-45 LEAPER: see triple knight
ROOT-50 LEAPER: see wee fers, {7, 1}, quintuple fers {5, 5}), ({choss} 5, 5, 5, 5), (
ROOT-52 LEAPER: double zebra, evif leaper
ROOT-53 LEAPER: see weeknight
ROOT-57 LEAPER: {chesh} 7 + 1 diagonally forward), (
ROOT-58 LEAPER: see wee camel
ROOT-61 LEAPER: see pentaflamingo {5, 6}, see ruof
ROOT-63 LEAPER: [choss] any combination of 2, 4, 6, 7 or 3, 6, 6, 6, XIS LEAPER
ROOT-65 LEAPER: see wee giraffe {8, 1), (1, 8), (-8, 1), (-1, 8), (8, -1), (1, -8), (-1, 8), (-8, -1}, see fortnight {7, 4), (-7, 4), (7, -4), (-7, -4), (4, 7), (-4, 7), (4, -7), (-4, -7}
ROOT-68 LEAPER: see double giraffe
ROOT-72 LEAPER: see double lark
ROOT-73 LEAPER: see tetrazebra
ROOT-74 leaper: wee pentafers {5, 7}
ROOT-80 LEAPER: see quadruple knight {8, 4}
ROOT-85 LEAPER: see wee flamingo {6, 7}
ROOT-89 LEAPER: see octofiveleaper {8, 5}
ROOT-92 LEAPER: [choss] any combinatrion of 2, 4, 8, 8), (
ROOT-98 LEAPER: see wee heptafers {7, 7}, [choss] 7, 7, 7, 7
ROOT-100 LEAPER: see double antelope, double fiveleaper
ROOT-103 LEAPER: {choss} any combination of 2, 7, 8, 8), (
ROOT-112 LEAPER: {choss} any combination of 4, 8, 8, 8
ROOT-113 LEAPER: see plum {7, 8}
ROOT-128 LEAPER: see horner {8, 8}
ROSE: leftward or rightward nightrider
ROYALFIL: royal alfil, alfil-king sniper
ROYAL: Ro, [S.M., 1895] -K, mates kingwise
RUNNER: see bishop
RUOF LEAPER: [root 16:4:root 61:?] root-61 leaper
RUTLAND ROOK: RF {0, n), (n, 0), (0, -n), (-n, 0), (-1, -1), (1, 1), (-1, 1), (1, -1}
SAILOR: {-1, -1), (1, -1}
SAURIAN: atlantosaur, brontosaur, dinosaur
SCHLEICH: [Germ. spy, smuggler, fool] courier {1, 0), (0, 1), (-1, 0), (-1, 0}
SCORPION KING: KG, king + grasshopper
SCOUTMASTER: moves both boyscoutwise and girlscoutwise
SECRET AGENT: [Bjorn Karlson] zebra that assumes powers of captured piece
SEMIHOPPER: hopper which hops to half the number of cells beyond
the piece hopped as it was in front of it
SERPENT: Se, [V. K. Menon, Schlange] moves nightriderwise with power
extended wazirwise to outward diagonal cells
SESQUIHOPPER: [equi:sesqui::equihopper:?] hops even number of
cells to hopped piece and half as many beyond
SEVENLEAPER: moves rookwise {0,7), (7,0}
SEXTON: [chiss] 3-D root-10 leaper {1, 1, 2), (1, 2, 1), (2, 1, 1}, see camel
SHAH: KL, kingwise leaper
SHATAR KNIGHT: cannot mate
SHATAR QUEEN: moves rookwise
SHRAPNEL PIECE: also affects any pieces at 45 degrees right or left of target
SIDE MOVER: [choshogi] {1, 0), (0, n), (-1, 0), (0, -n}
SIDEWINDER: {-1, 0), (-1, 1), (0, 1), (1, 1}
SILVER GENERAL: [shogi gin-sho] K-0 forward-only king
SISSA: moves equidistant between orthogonal and diagonal moves {n, 2n), (2n, n), (-n, 2n), (n, -2n), (-n, -2n), (2n, -n), (-2n, n), (-2n, -n}
SKATEBOARDER: [Bjorn Karlson] Q but able to roll over or capture either color in its path
SLEEPER: piece with added null move power
SNARE: [hunter's snare] captures as if on a hunter's tour
SNEAK: see wazir
SNIPER: moves as one piece and attacks as another, symbolized by
hyphen, e.g., Berolina or Berlin pawn
SNOWPLOW: continues on after capture{s}
SOARING EAGLE: [choshogi] {2, -2), (n, 0), (2, 2), (1, -1), (1, 1), (0, -n), (0, n), (-1, 1, -2, 2), (-n, 0), (-1, -1), (-2, -2), (0, -n}
SOLDIER: [Shoggi Fu] {1, 0}
SPARROW: grasshopper turning 135 degrees over hurdle
SPRITE: [chiss] 3D R3L {1, 1, 1), (1, -1, 1), (1, 1, -1), (-1, 1, 1), (-1, -1, 1), (-1, 1, -1), (1, -1, -1), (-1, -1, -1}}
SQUIRE: {0, 1), (1, 0), (0, -1), (-1, 0), (0, 2), (2, 0), (0, -2), (-2, 0), (1, 1), (-1, 1), (-1, 1), (-1, -1), (2, 2), (-2, 2), (2, -2), (-2, -2}
SQUIRREL: ADS [N. Kovacs, Eichhernchen] combination alfil, dabbaba,
knight
STAR: combination camel, knight and antelope
STAR-RIDER: ACRS, combination camelrider {n, 2n), (2n, n), (-n, 2n), (-n, -2n), (-2n, n), (-2n, -n), (n, -2n} + knight {1), (3, 1), (-1, -1), (1, -31), (-1, 3} + antelope {3, 4), (4, 3), (-3, 4), (-4, 3), (3, -4), (4, -3), (-3, -4), (-4, -3}
STONE GENERAL: [choshogi] {1, -1), (1, 1}
STONE PAWN: nonpromoting pawn able to move one forward or backward
SUPERKING: moves as queen but can't cross attacked cells
SUPERPAWN: pR, pawnrider, cannot capture en passant
SUPERQUEEN: see angel
SWIPER: [forward/backward:/::leftward/rightward:?] X\Y, moves Xwise on left and Ywise on right
SWALLOW: [torishogi] {1, 0}
SWARM: all pieces that can move do move all at once
TANGIBLE PIECE: invisible piece with power to block
TANK: [K. J. Goodare] king pusher sniper
TAXI: X, [Dr. Karl Fabel, 1961] pawn with added power to move two or
three steps forward or backward until reaching promotion level
TENLEAPER: 10L {10, 0), (0, 10), (-10, 0), (0, -10), (6, 8), (8, 6), (-6, 8), (-6, -8), (-8, 6), (8, -6), (-8, -6}
TETRAGIRAFFE: R32L {4, 4), (-4, 4), (4, -4), (-4, -4}, {choss} 4, 4, 4, 4
TETRAZEBRA: [aka octocamel] R73L  8, 3), (3, 8
THREEMOVER: [chiss] {0, 0, 3), (0, 3, 0), (3, 0, 0), (1, 2, 2), (2, 1, 2), (2, 2, 1}
TIGER: knightwise hopper
TOURIST: omnidirectional rider able to make a tour
TRACKER: moves in tracklike zigzag path like boyscout or girlscout
TRAPDOOR PIECE: disappears if unmoved 5 times
TRIALFIL: [aka double camel, hexaknight] R40L, 6, 2), (2, 6
TRIKNIGHT: see zebra
TRIPLE ALFIL: root-72 leaper, 6, 6), ({choss} 6, 6, 6, 6
TRISHOP: [bi:tri::bishop:?] moves both bishopwise and fileleaperwise to 1, -1), (1, 1), (0, 2n forward
TRITON: rook-locust sniper, sea-rook
TRIWAZIR: see threeleaper
TRIZEBRA: [N. M. Gibbons, Dreizebra, aka hexacamel, triple knight] R45L, triple leaps zebrawise in zig-zag path to 3, 6), (6, 3
UNDERRUNNER: UR, [over:under::overrunner:?] piece unable to move to
edge cells, non-reflecting, non-cyclic
U-TURNING PIECE: UT, moves at edge as if making u-turn, re-entering
equidistant from center line), (see chopper
VALDSHAK: uncapturable if guarded
VAO: V [Xianggi] bishopper sniper that captures on any cell beyond hopped piece
VATI: pawns without double step
VAULTING PIECE: [originally king, J. G. Ingram] has equigrasshopper
power when threatened
VERTICAL MOVER: [choshogi] {n, 0), (0, 1), (-n, 0), (0, -1}
VICTORY-HOPPER: VH [Sieghoepfer] bishopwise equihopper with even
number of cells in hop bent back to form a 36-degree "V", moves to n, n
WAZIR: W, R1L [Shatranj, Wesir), (in Courier Game A.D. 1200-1800 called
"sneak"] moves rookwise but only one step {0, 1), (1, 0), (0, -1), (-1, 0}
WEEKDAY: moves wherever weeknight cannot
WEEKEND: moves in circuit about weekday's edge cells
WEEKNIGHT: [knight x 7] R41L {2, 7), (7, 2), (-2, 7), (-7, 2), (2, -7), (7, -2), (-2, -7}
WHALE: [choshogi] {n, 0), (-n, n), (-n, 0), (-n, -n}
WHITE HORSE: [choshogi} {n, -n), (n, 0), (n, n), (-n, 0}
WHOPPER: Wh [V:W::victory-hopper:?] two-hop victory-hopper rider
WILDEBEEST: CS, camel-knight
WITCH: riderline-confined rider, rook + bishop + nightrider + camelrider + zebrarider
WIZARD: leaper limited to non-cell centers, {0, 1} + {1, 1} + {1, 2} + {1, 3} + {2, 3} + etc.
WOLFMAN: [evil wolf + mann] moves like evil wolf forward {1, 0), (1, 1), (0, 1 and like mann backward}
XIS LEAPER: [root 36:6::root 63:?] root-63 leaper
X-RAY PIECE: XR [E. Felgin and N. Givoli, Roentgenfigur] with power to
play through any piece
Y-HOPPER: equigrasshopper that makes 36o turn over hopped piece right
or left
YALE: {-1, 1), (0, 1), (1, 1), (0, -1}
YARI BISHOP: [yarishogi] {1, -1), (n, 0), (1, 1}
YARI KNIGHT: RS [yarishogi] {n, 0), (0, n), (2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2}
YEN: {-1, 1), (-1, 0), (1, 1), (1, 0), (0, -1}
YITONG ROOK: cannon + knight
ZEBRA: Z [aka bicamel, sequialfil, triknight} R13L {2, 3), (3, 2), (-2, -3), (-3, -2), (-2, 3), (-3, 2), (3, -2), (2, -3} {chesh} 3 + 1 diagonally forward
ZEBRONTOSAUR: 0Z-B, zebra-bishop sniper able to null-move
ZEN PIECE: when capturing moves as piece attacked would {except king}
ZEPPELIN: [J. A. Lewis] moves along curves given by 1, n), (1, n+1;
1, n+2, . . .
ZERO: 0-0, not able to leap, capture or check, but capturable
ZURAFA: giraffe {1, 4} then rookwise